v1.4.4.1 (Blood in the Water Update)
This commit is contained in:
@@ -82,18 +82,17 @@ namespace Barotrauma
|
||||
TalentSubTree subTree = talentTree!.TalentSubTrees.FirstOrDefault(tst => tst.Identifier == subTreeIdentifier);
|
||||
if (subTree is null) { return TalentStages.Invalid; }
|
||||
|
||||
if (!TalentTreeMeetsRequirements(talentTree, subTree, selectedTalents))
|
||||
{
|
||||
return TalentStages.Locked;
|
||||
}
|
||||
|
||||
TalentOption targetTalentOption = subTree.TalentOptionStages[index];
|
||||
|
||||
if (targetTalentOption.HasEnoughTalents(character.Info))
|
||||
{
|
||||
return TalentStages.Unlocked;
|
||||
}
|
||||
|
||||
if (!TalentTreeMeetsRequirements(talentTree, subTree, selectedTalents))
|
||||
{
|
||||
return TalentStages.Locked;
|
||||
}
|
||||
|
||||
if (targetTalentOption.HasSelectedTalent(selectedTalents))
|
||||
{
|
||||
return TalentStages.Highlighted;
|
||||
|
||||
Reference in New Issue
Block a user