v1.4.4.1 (Blood in the Water Update)
This commit is contained in:
@@ -102,6 +102,9 @@ namespace Barotrauma
|
||||
|
||||
[Serialize(float.PositiveInfinity, IsPropertySaveable.No)]
|
||||
public float ReportRange { get; protected set; }
|
||||
|
||||
[Serialize(float.PositiveInfinity, IsPropertySaveable.No)]
|
||||
public float FindWeaponsRange { get; protected set; }
|
||||
|
||||
public Identifier[] PreferredOutpostModuleTypes { get; protected set; }
|
||||
|
||||
@@ -172,6 +175,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
humanAI.ReportRange = ReportRange;
|
||||
humanAI.FindWeaponsRange = FindWeaponsRange;
|
||||
humanAI.AimSpeed = AimSpeed;
|
||||
humanAI.AimAccuracy = AimAccuracy;
|
||||
}
|
||||
@@ -182,6 +186,7 @@ namespace Barotrauma
|
||||
{
|
||||
humanAI.ObjectiveManager.SetForcedOrder(new AIObjectiveGoTo(positionToStayIn, npc, humanAI.ObjectiveManager, repeat: true, getDivingGearIfNeeded: false, closeEnough: 200)
|
||||
{
|
||||
FaceTargetOnCompleted = false,
|
||||
DebugLogWhenFails = false,
|
||||
IsWaitOrder = true,
|
||||
CloseEnough = 100
|
||||
|
||||
Reference in New Issue
Block a user