v1.4.4.1 (Blood in the Water Update)
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+15
-18
@@ -12,7 +12,7 @@ namespace Barotrauma
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protected override float TargetUpdateTimeMultiplier => 0.2f;
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public bool TargetCharactersInOtherSubs { get; set; }
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public bool TargetCharactersInOtherSubs { get; init; }
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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@@ -33,20 +33,22 @@ namespace Barotrauma
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protected override AIObjective ObjectiveConstructor(Character target)
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{
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AIObjectiveCombat.CombatMode combatMode = ShouldArrest(target, character) ? AIObjectiveCombat.CombatMode.Arrest : AIObjectiveCombat.CombatMode.Offensive;
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var combatObjective = new AIObjectiveCombat(character, target, combatMode, objectiveManager, PriorityModifier);
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if (character.TeamID == CharacterTeamType.FriendlyNPC && target.TeamID == CharacterTeamType.Team1 && GameMain.GameSession?.GameMode is CampaignMode campaign)
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AIObjectiveCombat.CombatMode combatMode = AIObjectiveCombat.CombatMode.Offensive;
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if (character.IsOnPlayerTeam && target is { IsEscorted: true })
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{
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if (campaign.CurrentLocation is { IsFactionHostile: true })
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// Try to arrest escorted characters, instead of killing them.
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combatMode = AIObjectiveCombat.CombatMode.Arrest;
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}
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var combatObjective = new AIObjectiveCombat(character, target, combatMode, objectiveManager, PriorityModifier);
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if (character.TeamID == CharacterTeamType.FriendlyNPC && target.TeamID == CharacterTeamType.Team1 && GameMain.GameSession?.GameMode is CampaignMode { CurrentLocation.IsFactionHostile: true })
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{
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combatObjective.holdFireCondition = () =>
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{
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combatObjective.holdFireCondition = () =>
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{
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//hold fire while the enemy is in the airlock (except if they've attacked us)
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if (character.GetDamageDoneByAttacker(target) > 0.0f) { return false; }
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return target.CurrentHull == null || target.CurrentHull.OutpostModuleTags.Any(t => t == "airlock");
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};
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character.Speak(TextManager.Get("dialogenteroutpostwarning").Value, null, Rand.Range(0.5f, 1.0f), "leaveoutpostwarning".ToIdentifier(), 30.0f);
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}
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//hold fire while the enemy is in the airlock (except if they've attacked us)
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if (character.GetDamageDoneByAttacker(target) > 0.0f) { return false; }
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return target.CurrentHull == null || target.CurrentHull.OutpostModuleTags.Any(t => t == "airlock");
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};
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character.Speak(TextManager.Get("dialogenteroutpostwarning").Value, null, Rand.Range(0.5f, 1.0f), "leaveoutpostwarning".ToIdentifier(), 30.0f);
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}
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return combatObjective;
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}
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@@ -77,10 +79,5 @@ namespace Barotrauma
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if (EnemyAIController.IsLatchedToSomeoneElse(target, character)) { return false; }
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return true;
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}
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public static bool ShouldArrest(Character target, Character character)
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{
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return target != null && target.IsEscorted && character.TeamID == CharacterTeamType.Team1;
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}
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}
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}
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