v1.4.4.1 (Blood in the Water Update)
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@@ -334,7 +334,7 @@ namespace Barotrauma
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private void CreateTraitorEvent(EventManager eventManager, TraitorEventPrefab selectedPrefab, Client traitor)
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{
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if (selectedPrefab.TryCreateInstance<TraitorEvent>(out var newEvent))
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if (selectedPrefab.TryCreateInstance<TraitorEvent>(eventManager.RandomSeed, out var newEvent))
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{
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var secondaryTraitors = SelectSecondaryTraitors(newEvent, traitor);
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