v1.4.4.1 (Blood in the Water Update)
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@@ -282,15 +282,19 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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SendChatMessage($"ServerMessage.JoinedServer~[client]={ClientLogName(newClient)}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={ClientLogName(newClient)}", ChatMessageType.Server, changeType: PlayerConnectionChangeType.Joined);
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ServerSettings.ServerDetailsChanged = true;
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if (previousPlayer != null && previousPlayer.Name != newClient.Name)
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{
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string prevNameSanitized = previousPlayer.Name.Replace("‖", "");
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SendChatMessage($"ServerMessage.PreviousClientName~[client]={ClientLogName(newClient)}~[previousname]={prevNameSanitized}", ChatMessageType.Server, null);
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SendChatMessage($"ServerMessage.PreviousClientName~[client]={ClientLogName(newClient)}~[previousname]={prevNameSanitized}", ChatMessageType.Server);
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previousPlayer.Name = newClient.Name;
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}
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if (!ServerSettings.ServerMessageText.IsNullOrEmpty())
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{
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SendDirectChatMessage((TextManager.Get("servermotd") + '\n' + ServerSettings.ServerMessageText).Value, newClient, ChatMessageType.Server);
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}
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var savedPermissions = ServerSettings.ClientPermissions.Find(scp =>
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scp.AddressOrAccountId.TryGet(out AccountId accountId)
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@@ -434,12 +438,12 @@ namespace Barotrauma.Networking
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endRoundDelay = 5.0f;
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endRoundTimer += deltaTime;
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}
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else if (subAtLevelEnd && !(GameMain.GameSession?.GameMode is CampaignMode))
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else if (subAtLevelEnd && GameMain.GameSession?.GameMode is not CampaignMode)
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{
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endRoundDelay = 5.0f;
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endRoundTimer += deltaTime;
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}
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else if (isCrewDead && RespawnManager == null)
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else if (isCrewDead && (RespawnManager == null || !RespawnManager.CanRespawnAgain))
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{
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#if !DEBUG
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if (endRoundTimer <= 0.0f)
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@@ -1136,6 +1140,10 @@ namespace Barotrauma.Networking
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//check if midround syncing is needed due to missed unique events
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if (!midroundSyncingDone) { entityEventManager.InitClientMidRoundSync(c); }
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MissionAction.NotifyMissionsUnlockedThisRound(c);
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if (GameMain.GameSession.Campaign is MultiPlayerCampaign mpCampaign)
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{
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mpCampaign.SendCrewState();
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}
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c.InGame = true;
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}
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}
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@@ -2322,7 +2330,7 @@ namespace Barotrauma.Networking
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if (campaign != null)
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{
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campaign.CargoManager.CreatePurchasedItems();
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campaign.SendCrewState(null, default, null);
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campaign.SendCrewState();
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}
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Level.Loaded?.SpawnNPCs();
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@@ -2792,8 +2800,6 @@ namespace Barotrauma.Networking
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logMsg = message.TextWithSender;
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}
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Log(logMsg, ServerLog.MessageType.Chat);
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base.AddChatMessage(message);
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}
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private bool ReadClientNameChange(Client c, IReadMessage inc)
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