v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -262,6 +262,9 @@ namespace Barotrauma.Sounds
}
}
public const float MinFrequencyMultiplier = 0.25f;
public const float MaxFrequencyMultiplier = 4.0f;
public float frequencyMultiplier;
public float FrequencyMultiplier
{
@@ -271,11 +274,11 @@ namespace Barotrauma.Sounds
}
set
{
if (value < 0.25f || value > 4.0f)
if (value is < MinFrequencyMultiplier or > MaxFrequencyMultiplier)
{
DebugConsole.ThrowError($"Frequency multiplier out of range: {value}" + Environment.StackTrace.CleanupStackTrace());
}
frequencyMultiplier = Math.Clamp(value, 0.25f, 4.0f);
frequencyMultiplier = Math.Clamp(value, MinFrequencyMultiplier, MaxFrequencyMultiplier);
if (ALSourceIndex < 0) { return; }