v1.4.4.1 (Blood in the Water Update)
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@@ -262,6 +262,9 @@ namespace Barotrauma.Sounds
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}
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}
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public const float MinFrequencyMultiplier = 0.25f;
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public const float MaxFrequencyMultiplier = 4.0f;
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public float frequencyMultiplier;
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public float FrequencyMultiplier
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{
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@@ -271,11 +274,11 @@ namespace Barotrauma.Sounds
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}
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set
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{
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if (value < 0.25f || value > 4.0f)
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if (value is < MinFrequencyMultiplier or > MaxFrequencyMultiplier)
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{
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DebugConsole.ThrowError($"Frequency multiplier out of range: {value}" + Environment.StackTrace.CleanupStackTrace());
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}
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frequencyMultiplier = Math.Clamp(value, 0.25f, 4.0f);
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frequencyMultiplier = Math.Clamp(value, MinFrequencyMultiplier, MaxFrequencyMultiplier);
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if (ALSourceIndex < 0) { return; }
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