v1.4.4.1 (Blood in the Water Update)
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@@ -518,6 +518,8 @@ namespace Barotrauma
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}
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GraphicsQuad.Render();
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Character.DrawSpeechBubbles(spriteBatch, cam);
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if (fadeToBlackState > 0.0f)
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{
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spriteBatch.Begin(SpriteSortMode.Deferred);
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