v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -132,6 +132,9 @@ namespace Barotrauma.Particles
}
}
[Editable, Serialize(true, IsPropertySaveable.No, description: "Is the particle considered to be inside a submarine if it spawns at a position inside a hull (causing it to move with the sub)?")]
public bool CanEnterSubs { get; private set; }
[Editable(0.0f, 10000.0f), Serialize(0.0f, IsPropertySaveable.No, description: "Radius of the particle's collider. Only has an effect if UseCollision is set to true.")]
public float CollisionRadius { get; private set; }
@@ -153,10 +156,10 @@ namespace Barotrauma.Particles
//size -----------------------------------------
[Editable, Serialize("1.0,1.0", IsPropertySaveable.No, description: "The minimum initial size of the particle.")]
[Editable(DecimalCount = 3), Serialize("1.0,1.0", IsPropertySaveable.No, description: "The minimum initial size of the particle.")]
public Vector2 StartSizeMin { get; private set; }
[Editable, Serialize("1.0,1.0", IsPropertySaveable.No, description: "The maximum initial size of the particle.")]
[Editable(DecimalCount = 3), Serialize("1.0,1.0", IsPropertySaveable.No, description: "The maximum initial size of the particle.")]
public Vector2 StartSizeMax { get; private set; }
[Editable, Serialize("0.0,0.0", IsPropertySaveable.No, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]