v1.4.4.1 (Blood in the Water Update)
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@@ -275,7 +275,7 @@ namespace Barotrauma.Networking
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var messageType = !ForceLocal && ChatMessage.CanUseRadio(GameMain.Client.Character, out _) ? ChatMessageType.Radio : ChatMessageType.Default;
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if (GameMain.Client.Character.IsDead) { messageType = ChatMessageType.Dead; }
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GameMain.Client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
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GameMain.Client.Character.ShowTextlessSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
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}
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//encode audio and enqueue it
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lock (buffers)
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