v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -168,7 +168,7 @@ namespace Barotrauma
private bool IsHidden()
{
if (!SubEditorScreen.IsLayerVisible(this)) { return false; }
if (!SubEditorScreen.IsLayerVisible(this)) { return true; }
if (spawnType == SpawnType.Path)
{
return (!GameMain.DebugDraw && !ShowWayPoints);
@@ -316,6 +316,11 @@ namespace Barotrauma
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), TextManager.Get("Spawnpoint"), font: GUIStyle.LargeFont);
if (!Layer.IsNullOrEmpty())
{
var layerText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("editor.layer"), Layer));
}
var spawnTypeContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true)
{
Stretch = true,