v1.4.4.1 (Blood in the Water Update)
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@@ -168,7 +168,7 @@ namespace Barotrauma
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private bool IsHidden()
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{
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if (!SubEditorScreen.IsLayerVisible(this)) { return false; }
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if (!SubEditorScreen.IsLayerVisible(this)) { return true; }
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if (spawnType == SpawnType.Path)
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{
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return (!GameMain.DebugDraw && !ShowWayPoints);
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@@ -316,6 +316,11 @@ namespace Barotrauma
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), TextManager.Get("Spawnpoint"), font: GUIStyle.LargeFont);
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if (!Layer.IsNullOrEmpty())
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{
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var layerText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("editor.layer"), Layer));
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}
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var spawnTypeContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true)
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{
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Stretch = true,
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