v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -25,8 +25,10 @@ namespace Barotrauma
Stream = sound.Stream;
Range = element.GetAttributeFloat("range", 1000.0f);
Volume = element.GetAttributeFloat("volume", 1.0f);
IgnoreMuffling = element.GetAttributeBool("dontmuffle", false);
FrequencyMultiplierRange = new Vector2(1.0f);
string freqMultAttr = element.GetAttributeString("frequencymultiplier", element.GetAttributeString("frequency", "1.0"))!;
string freqMultAttr = element.GetAttributeString("frequencymultiplier", element.GetAttributeString("frequency", "1.0"));
if (!freqMultAttr.Contains(','))
{
if (float.TryParse(freqMultAttr, NumberStyles.Any, CultureInfo.InvariantCulture, out float freqMult))
@@ -47,7 +49,6 @@ namespace Barotrauma
DebugConsole.ThrowError($"Loaded frequency range exceeds max value: {FrequencyMultiplierRange} (original string was \"{freqMultAttr}\")",
contentPackage: element.ContentPackage);
}
IgnoreMuffling = element.GetAttributeBool("dontmuffle", false);
}
public float GetRandomFrequencyMultiplier()