v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -9,7 +9,10 @@ using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
namespace Barotrauma
{
@@ -216,7 +219,7 @@ namespace Barotrauma
}
}
float displayCondition = FakeBroken ? 0.0f : ConditionPercentage;
float displayCondition = FakeBroken ? 0.0f : ConditionPercentageRelativeToDefaultMaxCondition;
for (int i = 0; i < Prefab.BrokenSprites.Length;i++)
{
if (Prefab.BrokenSprites[i].FadeIn) { continue; }
@@ -340,9 +343,28 @@ namespace Barotrauma
bool renderTransparent = isWiringMode && GetComponent<ConnectionPanel>() == null;
if (renderTransparent) { color *= 0.15f; }
if (Character.Controlled != null && Character.DebugDrawInteract)
{
color = Color.Red;
foreach (var ic in components)
{
var interactionType = GetComponentInteractionVisibility(Character.Controlled, ic);
if (interactionType == InteractionVisibility.MissingRequirement)
{
color = Color.Orange;
}
else if (interactionType == InteractionVisibility.Visible)
{
color = Color.LightGreen;
break;
}
}
}
BrokenItemSprite fadeInBrokenSprite = null;
float fadeInBrokenSpriteAlpha = 0.0f;
float displayCondition = FakeBroken ? 0.0f : ConditionPercentage;
float displayCondition = FakeBroken ? 0.0f : ConditionPercentageRelativeToDefaultMaxCondition;
Vector2 drawOffset = GetCollapseEffectOffset();
drawOffset.Y = -drawOffset.Y;
@@ -849,27 +871,6 @@ namespace Barotrauma
itemEditor.Children.First().Color = Color.Black * 0.7f;
if (!inGame)
{
//create a tag picker for item containers to make it easier to pick relevant tags for PreferredContainers
var itemContainer = GetComponent<ItemContainer>();
if (itemContainer != null)
{
var tagsField = itemEditor.Fields["Tags".ToIdentifier()].First().Parent;
//find all the items that can be put inside the container and add their PreferredContainer identifiers/tags to the available tags
ImmutableHashSet<Identifier> availableTags = ItemPrefab.Prefabs
.Where(ip => itemContainer.CanBeContained(ip))
.SelectMany(ip => ip.PreferredContainers.SelectMany(pc => pc.Primary.Union(pc.Secondary)))
//remove identifiers from the available container tags
//(otherwise the list will include many irrelevant options,
//e.g. "weldingtool" because a welding fuel tank can be placed inside the container, etc)
.Where(t => !ItemPrefab.Prefabs.ContainsKey(t))
.ToImmutableHashSet();
new GUIButton(new RectTransform(new Vector2(0.1f, 1), tagsField.RectTransform, Anchor.TopRight), "...")
{
OnClicked = (bt, userData) => { CreateTagPicker(tagsField.GetChild<GUITextBox>(), availableTags); return true; }
};
}
if (Linkable)
{
var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), TextManager.Get("HoldToLink"), font: GUIStyle.SmallFont);
@@ -881,6 +882,33 @@ namespace Barotrauma
linkText.TextColor = GUIStyle.Orange;
itemsText.TextColor = GUIStyle.Orange;
}
//create a tag picker for item containers to make it easier to pick relevant tags for PreferredContainers
var itemContainer = GetComponent<ItemContainer>();
if (itemContainer != null)
{
var tagBox = itemEditor.Fields["Tags".ToIdentifier()].First() as GUITextBox;
var tagsField = tagBox?.Parent;
var containerTagLayout = new GUILayoutGroup(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), isHorizontal: true);
var containerTagButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1), containerTagLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterRight);
new GUIButton(new RectTransform(new Vector2(0.95f, 1), containerTagButtonLayout.RectTransform), text: TextManager.Get("containertaguibutton"), style: "GUIButtonSmall")
{
OnClicked = (_, _) => { CreateContainerTagPicker(tagBox); return true; },
TextBlock = { AutoScaleHorizontal = true }
};
var containerTagText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 1), containerTagLayout.RectTransform), TextManager.Get("containertaguibuttondescription"), font: GUIStyle.SmallFont)
{
TextColor = GUIStyle.Orange
};
var limitedString = ToolBox.LimitString(containerTagText.Text, containerTagText.Font, itemEditor.Rect.Width - containerTagButtonLayout.Rect.Width);
if (limitedString != containerTagText.Text)
{
containerTagText.ToolTip = containerTagText.Text;
containerTagText.Text = limitedString;
}
itemEditor.AddCustomContent(containerTagLayout, 3);
}
var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)), isHorizontal: true)
{
@@ -972,6 +1000,12 @@ namespace Barotrauma
};
itemEditor.AddCustomContent(tickBox, 1);
}
if (!Layer.IsNullOrEmpty())
{
var layerText = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)) { MinSize = new Point(0, heightScaled) }, TextManager.AddPunctuation(':', TextManager.Get("editor.layer"), Layer));
itemEditor.AddCustomContent(layerText, 1);
}
}
foreach (ItemComponent ic in components)
@@ -987,7 +1021,7 @@ namespace Barotrauma
}
else
{
if (ic.requiredItems.Count == 0 && ic.DisabledRequiredItems.Count == 0 && SerializableProperty.GetProperties<Editable>(ic).Count == 0) { continue; }
if (ic.RequiredItems.Count == 0 && ic.DisabledRequiredItems.Count == 0 && SerializableProperty.GetProperties<Editable>(ic).Count == 0) { continue; }
}
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), listBox.Content.RectTransform), style: "HorizontalLine");
@@ -1004,7 +1038,7 @@ namespace Barotrauma
}
List<RelatedItem> requiredItems = new List<RelatedItem>();
foreach (var kvp in ic.requiredItems)
foreach (var kvp in ic.RequiredItems)
{
foreach (RelatedItem relatedItem in kvp.Value)
{
@@ -1089,34 +1123,389 @@ namespace Barotrauma
return result;
}
private void CreateTagPicker(GUITextBox textBox, IEnumerable<Identifier> availableTags)
public void CreateContainerTagPicker([MaybeNull] GUITextBox tagTextBox)
{
var msgBox = new GUIMessageBox("", "", new LocalizedString[] { TextManager.Get("Cancel") }, new Vector2(0.2f, 0.5f), new Point(300, 400));
var msgBox = new GUIMessageBox(string.Empty, string.Empty, new[] { TextManager.Get("Ok") }, new Vector2(0.35f, 0.6f), new Point(400, 400));
msgBox.Buttons[0].OnClicked = msgBox.Close;
var textList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.8f), msgBox.Content.RectTransform, Anchor.TopCenter))
var infoIcon = new GUIImage(new RectTransform(new Vector2(0.066f), msgBox.InnerFrame.RectTransform)
{
PlaySoundOnSelect = true,
OnSelected = (component, userData) =>
RelativeOffset = new Vector2(0.015f)
}, style: "GUIButtonInfo")
{
ToolTip = TextManager.Get("containertagui.tutorial"),
IgnoreLayoutGroups = true
};
var layout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.85f), msgBox.Content.RectTransform));
var list = new GUIListBox(new RectTransform(new Vector2(1f, 1f), layout.RectTransform));
const float NameSize = 0.4f;
const float ItemSize = 0.5f;
const float CountSize = 0.1f;
var headerLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.075f), list.Content.RectTransform), isHorizontal: true);
new GUIButton(new RectTransform(new Vector2(NameSize, 1f), headerLayout.RectTransform), TextManager.Get("tagheader.tag"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
new GUIButton(new RectTransform(new Vector2(ItemSize, 1f), headerLayout.RectTransform), TextManager.Get("tagheader.items"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
new GUIButton(new RectTransform(new Vector2(CountSize, 1f), headerLayout.RectTransform), TextManager.Get("tagheader.count"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
var itemsByTag =
ContainerTagPrefab.Prefabs
.ToImmutableDictionary(
ct => ct,
ct => ct.GetItemsAndSpawnProbabilities());
// Group the prefabs by category and turn them into a dictionary where the key is the category and value is the list of identifiers of the prefabs.
// LINQ GroupBy returns GroupedEnumerable where the enumerable is the list of prefabs and key is what we grouped by.
var tagCategories = ContainerTagPrefab.Prefabs
.GroupBy(ct => ct.Category)
.ToImmutableDictionary(
g => g.Key,
g => g.Select(ct => ct.Identifier).ToImmutableArray());
foreach (var (category, categoryTags) in tagCategories)
{
var categoryButton = new GUIButton(new RectTransform(new Vector2(1f, 0.075f), list.Content.RectTransform), style: "GUIButtonSmallFreeScale");
categoryButton.Color *= 0.66f;
var categoryLayout = new GUILayoutGroup(new RectTransform(Vector2.One, categoryButton.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
var categoryText = new GUITextBlock(new RectTransform(Vector2.One, categoryLayout.RectTransform), TextManager.Get($"tagcategory.{category}"), font: GUIStyle.SubHeadingFont);
var arrowImage = new GUIImage(new RectTransform(new Vector2(1f, 0.5f), categoryLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIButtonVerticalArrowFreeScale");
var arrowPadding = new GUIFrame(new RectTransform(new Vector2(0.025f, 1f), categoryLayout.RectTransform), style: null);
bool hasHiddenCategories = false;
foreach (var categoryTag in categoryTags.OrderBy(t => t.Value))
{
if (!(userData is Identifier)) { return true; }
AddTag((Identifier)userData);
textBox.Text = Tags;
msgBox.Close();
var found = itemsByTag.FirstOrNull(kvp => kvp.Key.Identifier == categoryTag);
if (found is null)
{
DebugConsole.ThrowError($"Failed to find tag with identifier {categoryTag} in itemsByTag");
continue;
}
var (tag, prefabsAndProbabilities) = found.Value;
bool isCorrectSubType = tag.IsRecommendedForSub(Submarine);
var tagLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), list.Content.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
UserData = category,
Visible = isCorrectSubType
};
if (!isCorrectSubType)
{
hasHiddenCategories = true;
}
var checkBoxLayout = new GUILayoutGroup(new RectTransform(new Vector2(NameSize, 1f), tagLayout.RectTransform), childAnchor: Anchor.Center);
var enabledCheckBox = new GUITickBox(new RectTransform(Vector2.One, checkBoxLayout.RectTransform, Anchor.Center), tag.Name, font: GUIStyle.SmallFont)
{
Selected = tags.Contains(tag.Identifier),
ToolTip = tag.Description
};
var tickBoxText = enabledCheckBox.TextBlock;
tickBoxText.Text = ToolBox.LimitString(tickBoxText.Text, tickBoxText.Font, tickBoxText.Rect.Width);
var itemLayout = new GUILayoutGroup(new RectTransform(new Vector2(ItemSize, 1f), tagLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
var itemLayoutScissor = new GUIScissorComponent(new RectTransform(new Vector2(0.8f, 1f), itemLayout.RectTransform)) { CanBeFocused = false };
var itemLayoutButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1), itemLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.Center);
var itemLayoutButton = new GUIButton(new RectTransform(new Vector2(0.8f), itemLayoutButtonLayout.RectTransform), text: "...", style: "GUICharacterInfoButton")
{
UserData = tag,
ToolTip = TextManager.Get("containertagui.viewprobabilities")
};
itemLayoutButtonLayout.Recalculate();
float scroll = 0f;
float localScroll = 0f;
int lastSkippedItems = 0;
int skippedItems = 0;
var itemLayoutDraw = new GUICustomComponent(new RectTransform(new Vector2(1f, 0.9f), itemLayoutScissor.Content.RectTransform, Anchor.CenterLeft), onDraw: (spriteBatch, component) =>
{
component.ToolTip = string.Empty;
const float padding = 8f;
float offset = 0f;
float size = component.Rect.Height;
int start = (int)Math.Floor(scroll);
int amountToDraw = (int)Math.Ceiling(component.Rect.Width / size) + 1; // +1 just to be on the safe side
bool shouldIncrementOnSkip = true;
float toDrawWidth = prefabsAndProbabilities.Length * (size + padding);
// if the width is less than the component width we need to limit how many items we draw or it looks weird
if (toDrawWidth < component.Rect.Width)
{
shouldIncrementOnSkip = false;
amountToDraw = prefabsAndProbabilities.Length;
}
for (int i = start; i < start + amountToDraw; i++)
{
var (ip, probability, _) = prefabsAndProbabilities[i % prefabsAndProbabilities.Length];
var sprite = ip.InventoryIcon ?? ip.Sprite;
if (sprite is null)
{
// I don't think this should happen but just in case
if (shouldIncrementOnSkip)
{
amountToDraw++;
skippedItems++;
}
continue;
}
if (ShouldHideItemPrefab(ip, probability))
{
if (shouldIncrementOnSkip)
{
skippedItems++;
amountToDraw++;
}
continue;
}
float partialScroll = localScroll * (size + padding);
var drawRect = new RectangleF(itemLayoutScissor.Rect.X + offset - partialScroll, component.Rect.Y, size, size);
var isMouseOver = drawRect.Contains(PlayerInput.MousePosition);
if (isMouseOver)
{
component.ToolTip = ip.CreateTooltipText();
}
var slotSprite = Inventory.SlotSpriteSmall;
slotSprite?.Draw(spriteBatch, drawRect.Location, Color.White, origin: Vector2.Zero, rotate: 0f, scale: size / slotSprite.size.X * Inventory.SlotSpriteSmallScale);
float iconScale = Math.Min(drawRect.Width / sprite.size.X, drawRect.Height / sprite.size.Y) * 0.9f;
Color drawColor = ip.InventoryIconColor;
sprite.Draw(spriteBatch, drawRect.Center, drawColor, origin: sprite.Origin, scale: iconScale);
offset += size + padding;
}
// we need to compensate for the skipped items so that the scroll doesn't jump around
if (skippedItems < lastSkippedItems)
{
scroll += lastSkippedItems - skippedItems;
}
lastSkippedItems = skippedItems;
skippedItems = 0;
}, onUpdate: (deltaTime, component) =>
{
if (GUI.MouseOn != component && MathUtils.NearlyEqual(localScroll, 0, deltaTime * 2))
{
localScroll = 0f;
return;
}
float totalWidth = prefabsAndProbabilities.Length * (component.Rect.Height + 8f);
if (totalWidth < component.Rect.Width) { return; }
scroll += deltaTime;
localScroll = scroll % 1f;
})
{
HoverCursor = CursorState.Default,
AlwaysOverrideCursor = true
};
var tooltip = TextManager.Get(tag.WarnIfLess ? "ContainerTagUI.RecommendedAmount" : "ContainerTagUI.SuggestedAmount");
var countBlock = new GUITextBlock(new RectTransform(new Vector2(CountSize, 1f), tagLayout.RectTransform), string.Empty, textAlignment: Alignment.Center)
{
ToolTip = tooltip
};
UpdateCountBlock(countBlock, tag);
enabledCheckBox.OnSelected += tickBox =>
{
if (tickBox.Selected)
{
AddTag(tag.Identifier);
}
else
{
RemoveTag(tag.Identifier);
}
if (tagTextBox is not null)
{
tagTextBox.Text = string.Join(',', tags.Where(t => !Prefab.Tags.Contains(t)));
}
UpdateCountBlock(countBlock, tag);
return true;
};
itemLayoutButton.OnClicked = (button, _) =>
{
CreateContainerTagItemListPopup(tag, button.Rect.Center, layout, prefabsAndProbabilities);
return true;
};
void UpdateCountBlock(GUITextBlock textBlock, ContainerTagPrefab containerTag)
{
if (textBlock is null) { return; }
var tagCount = Submarine.GetItems(alsoFromConnectedSubs: true).Count(i => i.HasTag(containerTag.Identifier));
textBlock.Text = $"{tagCount} ({containerTag.RecommendedAmount})";
if (!isCorrectSubType || !containerTag.WarnIfLess || containerTag.RecommendedAmount <= 0) { return; }
if (tagCount < containerTag.RecommendedAmount)
{
textBlock.TextColor = GUIStyle.Red;
textBlock.Text += "*";
textBlock.ToolTip = RichString.Rich($"{tooltip}\n\n‖color:gui.red‖{TextManager.Get("ContainerTagUI.RecommendedAmountWarning")}‖color:end‖");
}
else if (tagCount >= containerTag.RecommendedAmount)
{
textBlock.TextColor = GUIStyle.Green;
textBlock.ToolTip = tooltip;
}
}
}
arrowImage.SpriteEffects = hasHiddenCategories ? SpriteEffects.None : SpriteEffects.FlipVertically;
categoryButton.OnClicked = (_, _) =>
{
arrowImage.SpriteEffects ^= SpriteEffects.FlipVertically;
foreach (var child in list.Content.Children)
{
if (child.UserData is Identifier id && id == category)
{
child.Visible = !child.Visible;
}
}
return true;
};
}
}
private static void CreateContainerTagItemListPopup(ContainerTagPrefab tag, Point location, GUIComponent popupParent, ImmutableArray<ContainerTagPrefab.ItemAndProbability> prefabAndProbabilities)
{
const string TooltipUserData = "tooltip";
const string ProbabilityUserData = "probability";
if (popupParent.GetChildByUserData(TooltipUserData) is { } existingTooltip)
{
popupParent.RemoveChild(existingTooltip);
}
var tooltip = new GUIFrame(new RectTransform(new Point(popupParent.Rect.Height), popupParent.RectTransform)
{
AbsoluteOffset = location - popupParent.Rect.Location
})
{
UserData = TooltipUserData,
IgnoreLayoutGroups = true
};
if (tooltip.Rect.Bottom > GameMain.GraphicsHeight)
{
int diffY = tooltip.Rect.Bottom - GameMain.GraphicsHeight;
tooltip.RectTransform.AbsoluteOffset -= new Point(0, diffY);
}
if (tooltip.Rect.Right > GameMain.GraphicsWidth)
{
int diffX = tooltip.Rect.Right - GameMain.GraphicsWidth;
tooltip.RectTransform.AbsoluteOffset -= new Point(diffX, 0);
}
var tooltipLayout = new GUILayoutGroup(new RectTransform(ToolBox.PaddingSizeParentRelative(tooltip.RectTransform, 0.9f), tooltip.RectTransform, Anchor.Center));
var tooltipHeader = new GUITextBlock(new RectTransform(new Vector2(1f, 0.1f), tooltipLayout.RectTransform), tag.Name, textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont);
var tooltipList = new GUIListBox(new RectTransform(new Vector2(1f, 0.7f), tooltipLayout.RectTransform));
var tooltipHeaderLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), tooltipList.Content.RectTransform), isHorizontal: true);
new GUIButton(new RectTransform(new Vector2(0.66f, 1f), tooltipHeaderLayout.RectTransform), TextManager.Get("tagheader.item"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
new GUIButton(new RectTransform(new Vector2(0.33f, 1f), tooltipHeaderLayout.RectTransform), TextManager.Get("tagheader.probability"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
foreach (var itemAndProbability in prefabAndProbabilities.OrderByDescending(p => p.Probability))
{
var (ip, probability, campaignOnlyProbability) = itemAndProbability;
if (ShouldHideItemPrefab(ip, probability)) { continue; }
var itemLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), tooltipList.Content.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
UserData = itemAndProbability
};
var itemNameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.66f, 1f), itemLayout.RectTransform), childAnchor: Anchor.CenterLeft, isHorizontal: true)
{
Stretch = true
};
var itemIcon = new GUIImage(new RectTransform(Vector2.One, itemNameLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), ip.InventoryIcon ?? ip.Sprite, scaleToFit: true)
{
Color = ip.InventoryIconColor
};
var itemName = new GUITextBlock(new RectTransform(Vector2.One, itemNameLayout.RectTransform), ip.Name);
itemName.Text = ToolBox.LimitString(ip.Name, itemName.Font, itemName.Rect.Width);
var toolTipContainer = new GUIFrame(new RectTransform(Vector2.One, itemNameLayout.RectTransform), style: null)
{
IgnoreLayoutGroups = true,
ToolTip = ip.CreateTooltipText()
};
var probabilityText = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1f), itemLayout.RectTransform), ProbabilityToPercentage(campaignOnlyProbability), textAlignment: Alignment.Right)
{
UserData = ProbabilityUserData
};
if (MathUtils.NearlyEqual(campaignOnlyProbability, 0f)) { probabilityText.TextColor = GUIStyle.Red; }
}
var campaignCheckbox = new GUITickBox(new RectTransform(new Vector2(1f, 0.1f), tooltipLayout.RectTransform), label: TextManager.Get("containertagui.campaignonly"))
{
ToolTip = TextManager.Get("containertagui.campaignonlytooltip"),
Selected = true,
OnSelected = box =>
{
foreach (var child in tooltipList.Content.Children)
{
if (child.UserData is not ContainerTagPrefab.ItemAndProbability data) { continue; }
if (child.GetChildByUserData(ProbabilityUserData) is not GUITextBlock text) { continue; }
float probability = box.Selected
? data.CampaignProbability
: data.Probability;
text.Text = ProbabilityToPercentage(probability);
text.TextColor = MathUtils.NearlyEqual(probability, 0f)
? GUIStyle.Red
: GUIStyle.TextColorNormal;
}
return true;
}
};
foreach (var availableTag in availableTags.ToList().OrderBy(t => t))
var tooltipClose = new GUIButton(new RectTransform(new Vector2(1f, 0.1f), tooltipLayout.RectTransform), TextManager.Get("Close"))
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), textList.Content.RectTransform) { MinSize = new Point(0, 20) },
ToolBox.LimitString(availableTag.Value, GUIStyle.Font, textList.Content.Rect.Width))
OnClicked = (_, _) =>
{
UserData = availableTag
};
}
popupParent.RemoveChild(tooltip);
return true;
}
};
static LocalizedString ProbabilityToPercentage(float probability)
=> TextManager.GetWithVariable("percentageformat", "[value]", MathF.Round((probability * 100f), 1).ToString(CultureInfo.InvariantCulture));
}
private static bool ShouldHideItemPrefab(ItemPrefab ip, float probability)
=> ip.HideInMenus && MathUtils.NearlyEqual(probability, 0f);
/// <summary>
/// Reposition currently active item interfaces to make sure they don't overlap with each other
/// </summary>
@@ -1213,10 +1602,21 @@ namespace Barotrauma
}
activeHUDs.Clear();
maxPriorityHUDs.Clear();
bool DrawHud(ItemComponent ic)
{
if (!ic.ShouldDrawHUD(character)) { return false; }
if (character.HasEquippedItem(this))
{
return ic.DrawHudWhenEquipped;
}
else
{
return ic.CanBeSelected && ic.HasRequiredItems(character, addMessage: false);
}
}
//the HUD of the component with the highest priority will be drawn
//if all components have a priority of 0, all of them are drawn
maxPriorityHUDs.Clear();
bool DrawHud(ItemComponent ic) => ic.ShouldDrawHUD(character) && (ic.CanBeSelected && ic.HasRequiredItems(character, addMessage: false) || (character.HasEquippedItem(this) && ic.DrawHudWhenEquipped));
foreach (ItemComponent ic in activeComponents)
{
if (ic.HudPriority > 0 && DrawHud(ic) && (maxPriorityHUDs.Count == 0 || ic.HudPriority >= maxPriorityHUDs[0].HudPriority))
@@ -1317,7 +1717,7 @@ namespace Barotrauma
}
}
readonly List<ColoredText> texts = new List<ColoredText>();
readonly List<ColoredText> texts = new();
public List<ColoredText> GetHUDTexts(Character character, bool recreateHudTexts = true)
{
// Always create the texts if they have not yet been created
@@ -1348,42 +1748,91 @@ namespace Barotrauma
nameText += $" x{DroppedStack.Count()}";
}
texts.Add(new ColoredText(nameText, GUIStyle.TextColorNormal, false, false));
texts.Add(new ColoredText(nameText, GUIStyle.TextColorNormal, isCommand: false, isError: false));
if (CampaignMode.BlocksInteraction(CampaignInteractionType))
{
texts.Add(new ColoredText(TextManager.GetWithVariable($"CampaignInteraction.{CampaignInteractionType}", "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Use)).Value, Color.Cyan, false, false));
texts.Add(new ColoredText(TextManager.GetWithVariable($"CampaignInteraction.{CampaignInteractionType}", "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Use)).Value, Color.Cyan, isCommand: false, isError: false));
}
else
{
foreach (ItemComponent ic in components)
foreach (ItemComponent itemComponent in components)
{
if (!ic.CanBePicked && !ic.CanBeSelected) { continue; }
if (ic is Holdable holdable && !holdable.CanBeDeattached()) { continue; }
if (ic is ConnectionPanel connectionPanel && !connectionPanel.CanRewire()) { continue; }
Color color = Color.Gray;
if (ic.HasRequiredItems(character, false))
{
if (ic is Repairable r)
{
if (r.IsBelowRepairThreshold) { color = Color.Cyan; }
}
else
{
color = Color.Cyan;
}
}
if (ic.DisplayMsg.IsNullOrEmpty()) { continue; }
texts.Add(new ColoredText(ic.DisplayMsg.Value, color, false, false));
var interactionVisibility = GetComponentInteractionVisibility(character, itemComponent);
if (interactionVisibility == InteractionVisibility.None) { continue; }
if (itemComponent.DisplayMsg.IsNullOrEmpty()) { continue; }
Color color = interactionVisibility == InteractionVisibility.MissingRequirement ? Color.Gray : Color.Cyan;
texts.Add(new ColoredText(itemComponent.DisplayMsg.Value, color, isCommand: false, isError: false));
}
}
if (PlayerInput.IsShiftDown() && CrewManager.DoesItemHaveContextualOrders(this))
if (PlayerInput.KeyDown(InputType.ContextualCommand))
{
texts.Add(new ColoredText(TextManager.ParseInputTypes(TextManager.Get("itemmsgcontextualorders")).Value, Color.Cyan, false, false));
texts.Add(new ColoredText(TextManager.ParseInputTypes(TextManager.Get("itemmsgcontextualorders")).Value, Color.Cyan, isCommand: false, isError: false));
}
else
{
texts.Add(new ColoredText(TextManager.Get("itemmsg.morreoptionsavailable").Value, Color.LightGray * 0.7f, isCommand: false, isError: false));
}
return texts;
}
private enum InteractionVisibility
{
None,
MissingRequirement,
Visible
}
/// <summary>
/// Determine, for UI display purposes, the type of interaction visibility for an item component.
///
/// Example:
/// Visible -> Display cyan "click to interact" type text on item hover.
/// MissingRequirement -> Display gray "need tool" type text on item hover.
/// None -> Hide from item hover texts.
/// </summary>
/// <param name="character">Character, for tool requirement purposes.</param>
/// <param name="itemComponent">The item component to inspect.</param>
/// <returns>The interaction visibility state for this component.</returns>
private static InteractionVisibility GetComponentInteractionVisibility(Character character, ItemComponent itemComponent)
{
if (!itemComponent.CanBePicked && !itemComponent.CanBeSelected) { return InteractionVisibility.None; }
if (itemComponent is Holdable holdable && !holdable.CanBeDeattached()) { return InteractionVisibility.None; }
if (itemComponent is ConnectionPanel connectionPanel && !connectionPanel.CanRewire()) { return InteractionVisibility.None; }
InteractionVisibility interactionVisibility = InteractionVisibility.MissingRequirement;
if (itemComponent.HasRequiredItems(character, addMessage: false))
{
if (itemComponent is Repairable repairable)
{
if (repairable.IsBelowRepairThreshold)
{
interactionVisibility = InteractionVisibility.Visible;
}
}
else
{
interactionVisibility = InteractionVisibility.Visible;
}
}
return interactionVisibility;
}
public bool HasVisibleInteraction(Character character)
{
foreach (var component in components)
{
if (GetComponentInteractionVisibility(character, component) == InteractionVisibility.Visible)
{
return true;
}
}
return false;
}
public void ForceHUDLayoutUpdate(bool ignoreLocking = false)
{
foreach (ItemComponent ic in activeHUDs)