v1.4.4.1 (Blood in the Water Update)
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@@ -137,6 +137,7 @@ namespace Barotrauma.Items.Components
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{
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if (c == equipper || !c.Enabled || c.Removed) { continue; }
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if (!ShowDeadCharacters && c.IsDead) { continue; }
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if (c.InDetectable) { continue; }
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float dist = Vector2.DistanceSquared(refEntity.WorldPosition, c.WorldPosition);
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if (dist < Range * Range)
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