v1.4.4.1 (Blood in the Water Update)
This commit is contained in:
@@ -12,11 +12,13 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
|
||||
{
|
||||
if (!editing || !MapEntity.SelectedList.Contains(item)) { return; }
|
||||
|
||||
Vector2 pos = item.WorldPosition + TransformedDetectOffset;
|
||||
pos.Y = -pos.Y;
|
||||
GUI.DrawRectangle(spriteBatch, pos - new Vector2(rangeX, rangeY), new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled: false, thickness: 2);
|
||||
if ((editing && MapEntity.SelectedList.Contains(item)) ||
|
||||
(ConnectionPanel.ShouldDebugDrawWiring && Character.Controlled?.SelectedItem == item))
|
||||
{
|
||||
Vector2 pos = item.WorldPosition + TransformedDetectOffset;
|
||||
pos.Y = -pos.Y;
|
||||
GUI.DrawRectangle(spriteBatch, pos - new Vector2(rangeX, rangeY), new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled: false, thickness: 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user