v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -134,11 +134,11 @@ namespace Barotrauma.Items.Components
spriteIndex += (force / 100.0f) * AnimSpeed * deltaTime;
if (spriteIndex < 0)
{
spriteIndex = propellerSprite.FrameCount;
spriteIndex = propellerSprite.FrameCount - Math.Abs(spriteIndex) % propellerSprite.FrameCount;
}
if (spriteIndex >= propellerSprite.FrameCount)
else
{
spriteIndex = 0.0f;
spriteIndex = spriteIndex % propellerSprite.FrameCount;
}
}