v1.4.4.1 (Blood in the Water Update)
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+2
-17
@@ -57,7 +57,7 @@ namespace Barotrauma.Items.Components
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RelativeSpacing = 0.08f
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};
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.07f), paddedFrame.RectTransform) { MinSize = new Point(0, GUI.IntScale(25)) }, item.Name, font: GUIStyle.SubHeadingFont)
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.07f), paddedFrame.RectTransform) { MinSize = new Point(0, GUI.IntScale(25)) }, item.Prefab.Name, font: GUIStyle.SubHeadingFont)
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{
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TextAlignment = Alignment.Center,
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AutoScaleHorizontal = true
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@@ -341,7 +341,7 @@ namespace Barotrauma.Items.Components
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GUIFrame itemFrame = new GUIFrame(new RectTransform(new Vector2(0.1f, 1f), parent.RectTransform), style: null)
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{
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UserData = identifier,
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ToolTip = GetTooltip(prefab)
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ToolTip = prefab.CreateTooltipText()
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};
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Sprite icon = prefab.InventoryIcon ?? prefab.Sprite;
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@@ -372,21 +372,6 @@ namespace Barotrauma.Items.Components
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textBlock.Text = TextManager.GetWithVariable("campaignstore.quantity", "[amount]", count.ToString());
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}
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static RichString GetTooltip(ItemPrefab prefab)
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{
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LocalizedString toolTip = $"‖color:{Color.White.ToStringHex()}‖{prefab.Name}‖color:end‖";
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LocalizedString description = prefab.Description;
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if (!description.IsNullOrEmpty()) { toolTip += '\n' + description; }
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if (prefab.ContentPackage != GameMain.VanillaContent && prefab.ContentPackage != null)
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{
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toolTip += $"\n‖color:{Color.MediumPurple.ToStringHex()}‖{prefab.ContentPackage.Name}‖color:end‖";
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}
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return RichString.Rich(toolTip);
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}
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}
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partial void OnItemLoadedProjSpecific()
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@@ -134,11 +134,11 @@ namespace Barotrauma.Items.Components
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spriteIndex += (force / 100.0f) * AnimSpeed * deltaTime;
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if (spriteIndex < 0)
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{
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spriteIndex = propellerSprite.FrameCount;
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spriteIndex = propellerSprite.FrameCount - Math.Abs(spriteIndex) % propellerSprite.FrameCount;
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}
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if (spriteIndex >= propellerSprite.FrameCount)
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else
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{
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spriteIndex = 0.0f;
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spriteIndex = spriteIndex % propellerSprite.FrameCount;
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}
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}
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@@ -80,7 +80,7 @@ namespace Barotrauma.Items.Components
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter);
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// === LABEL === //
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.05f), paddedFrame.RectTransform), item.Name, font: GUIStyle.SubHeadingFont)
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.05f), paddedFrame.RectTransform), item.Prefab.Name, font: GUIStyle.SubHeadingFont)
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{
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TextAlignment = Alignment.Center,
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AutoScaleVertical = true
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@@ -326,7 +326,7 @@ namespace Barotrauma.Items.Components
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UserData = fi,
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HoverColor = Color.Gold * 0.2f,
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SelectedColor = Color.Gold * 0.5f,
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ToolTip = fi.TargetItem.Description
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ToolTip = RichString.Rich(fi.TargetItem.Description)
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};
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var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform),
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@@ -339,7 +339,7 @@ namespace Barotrauma.Items.Components
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itemIcon, scaleToFit: true)
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{
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Color = fi.TargetItem.InventoryIconColor,
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ToolTip = fi.TargetItem.Description
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ToolTip = RichString.Rich(fi.TargetItem.Description)
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};
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}
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@@ -347,7 +347,7 @@ namespace Barotrauma.Items.Components
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{
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Padding = Vector4.Zero,
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AutoScaleVertical = true,
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ToolTip = fi.TargetItem.Description
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ToolTip = RichString.Rich(fi.TargetItem.Description)
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};
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new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), frame.RectTransform, Anchor.BottomRight),
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@@ -925,8 +925,6 @@ namespace Barotrauma.Items.Components
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nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, GUI.IntScale(5), nameBlock.Padding.W);
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if (nameBlock.TextScale < 0.7f)
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{
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nameBlock.SetRichText(TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName)
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.Fallback(TextManager.GetWithVariable("itemname.quality3", "[itemname]", itemName)));
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nameBlock.AutoScaleHorizontal = false;
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nameBlock.TextScale = 0.7f;
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nameBlock.Wrap = true;
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@@ -937,7 +935,7 @@ namespace Barotrauma.Items.Components
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if (!selectedItem.TargetItem.Description.IsNullOrEmpty())
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{
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var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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selectedItem.TargetItem.Description,
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RichString.Rich(selectedItem.TargetItem.Description),
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font: GUIStyle.SmallFont, wrap: true);
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description.Padding = new Vector4(0, description.Padding.Y, description.Padding.Z, description.Padding.W);
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@@ -1090,7 +1090,12 @@ namespace Barotrauma.Items.Components
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float totalVolume = 0.0f;
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foreach (Hull linkedHull in hullData.LinkedHulls)
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{
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waterVolume += linkedHull.WaterVolume;
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//water detector ignores very small amounts of water,
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//do it here too so the nav terminal doesn't display the water
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if (WaterDetector.GetWaterPercentage(linkedHull) > 0.0f)
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{
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waterVolume += linkedHull.WaterVolume;
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}
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totalVolume += linkedHull.Volume;
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}
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hullData.HullWaterAmount =
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+1
-1
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
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public override bool Select(Character character)
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{
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if (GameMain.GameSession?.Campaign == null)
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if (GameMain.GameSession?.Campaign == null || !Level.IsLoadedFriendlyOutpost)
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{
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return false;
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}
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@@ -1446,7 +1446,7 @@ namespace Barotrauma.Items.Components
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//only relevant in the end levels or maybe custom subs with some kind of non-hulled parts
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Rectangle worldBorders = submarine.GetDockedBorders();
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worldBorders.Location += submarine.WorldPosition.ToPoint();
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if (Submarine.RectContains(worldBorders, pingSource))
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if (Submarine.RectContains(worldBorders, pingSource) || submarine.Info.OutpostGenerationParams is { AlwaysShowStructuresOnSonar: true })
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{
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CreateBlipsForSubmarineWalls(submarine, pingSource, transducerPos, pingRadius, prevPingRadius, range, passive);
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continue;
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@@ -1502,7 +1502,9 @@ namespace Barotrauma.Items.Components
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foreach (Voronoi2.GraphEdge edge in cell.Edges)
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{
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if (!edge.IsSolid) { continue; }
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float cellDot = Vector2.Dot(cell.Center - pingSource, (edge.Center + cell.Translation) - cell.Center);
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//the normal of the edge must be pointing towards the ping source to be visible
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float cellDot = Vector2.Dot((edge.Center + cell.Translation) - pingSource, edge.GetNormal(cell));
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if (cellDot > 0) { continue; }
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float facingDot = Vector2.Dot(
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@@ -1543,6 +1545,7 @@ namespace Barotrauma.Items.Components
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{
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if (c.AnimController.CurrentHull != null || !c.Enabled) { continue; }
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if (!c.IsUnconscious && c.Params.HideInSonar) { continue; }
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if (c.InDetectable) { continue; }
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if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) { continue; }
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if (c.AnimController.SimplePhysicsEnabled)
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@@ -316,28 +316,28 @@ namespace Barotrauma.Items.Components
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{
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case 0:
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leftText = TextManager.Get("DescentVelocity");
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centerText = $"({TextManager.Get("KilometersPerHour")})";
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centerText = TextManager.Get("KilometersPerHour");
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rightTextGetter = () =>
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{
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Vector2 vel = controlledSub == null ? Vector2.Zero : controlledSub.Velocity;
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var realWorldVel = ConvertUnits.ToDisplayUnits(vel.Y * Physics.DisplayToRealWorldRatio) * 3.6f;
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return ((int)(-realWorldVel)).ToString();
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return (-realWorldVel).ToString("0.0");
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};
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break;
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case 1:
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leftText = TextManager.Get("Velocity");
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centerText = $"({TextManager.Get("KilometersPerHour")})";
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centerText = TextManager.Get("KilometersPerHour");
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rightTextGetter = () =>
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{
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Vector2 vel = controlledSub == null ? Vector2.Zero : controlledSub.Velocity;
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var realWorldVel = ConvertUnits.ToDisplayUnits(vel.X * Physics.DisplayToRealWorldRatio) * 3.6f;
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if (controlledSub != null && controlledSub.FlippedX) { realWorldVel *= -1; }
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return ((int)realWorldVel).ToString();
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return realWorldVel.ToString("0.0");
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};
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break;
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case 2:
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leftText = TextManager.Get("Depth");
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centerText = $"({TextManager.Get("Meter")})";
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centerText = TextManager.Get("Meter");
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rightTextGetter = () =>
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{
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if (Level.Loaded is { IsEndBiome: true })
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@@ -789,9 +789,9 @@ namespace Barotrauma.Items.Components
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}
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pressureWarningText.Visible = item.Submarine != null && Timing.TotalTime % 1.0f < 0.8f;
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float depthEffectThreshold = 500.0f;
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if (Level.Loaded != null && pressureWarningText.Visible &&
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item.Submarine.RealWorldDepth > Level.Loaded.RealWorldCrushDepth - depthEffectThreshold && item.Submarine.RealWorldDepth > item.Submarine.RealWorldCrushDepth - depthEffectThreshold)
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item.Submarine.RealWorldDepth > Level.Loaded.RealWorldCrushDepth - PressureWarningThreshold &&
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item.Submarine.RealWorldDepth > item.Submarine.RealWorldCrushDepth - PressureWarningThreshold)
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{
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pressureWarningText.Visible = true;
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pressureWarningText.Text =
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