v1.4.4.1 (Blood in the Water Update)
This commit is contained in:
@@ -75,6 +75,7 @@ namespace Barotrauma.Items.Components
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private void UpdateConvexHulls()
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{
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if (item.Removed) { return; }
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if (doorSprite == null) { return; }
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doorRect = new Rectangle(
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item.Rect.Center.X - (int)(doorSprite.size.X / 2 * item.Scale),
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@@ -83,7 +84,7 @@ namespace Barotrauma.Items.Components
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(int)(doorSprite.size.Y * item.Scale));
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Rectangle rect = doorRect;
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if (IsHorizontal)
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if (IsConvexHullHorizontal)
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{
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rect.Width = (int)(rect.Width * (1.0f - openState));
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}
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@@ -94,7 +95,7 @@ namespace Barotrauma.Items.Components
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if (Window.Height > 0 && Window.Width > 0)
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{
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if (IsHorizontal)
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if (IsConvexHullHorizontal)
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{
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rect.Width = (int)(Window.X * item.Scale);
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rect.X -= (int)(doorRect.Width * openState);
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@@ -163,8 +164,8 @@ namespace Barotrauma.Items.Components
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var verts = GetConvexHullCorners(rect);
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Vector2 center = (verts[0] + verts[2]) / 2;
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convexHull.SetVertices(
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verts,
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IsHorizontal ?
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verts,
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IsConvexHullHorizontal ?
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new Vector2[] { new Vector2(verts[0].X, center.Y), new Vector2(verts[2].X, center.Y) } :
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new Vector2[] { new Vector2(center.X, verts[0].Y), new Vector2(center.X, verts[2].Y) });
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convexHull.MaxMergeLosVerticesDist = 35.0f;
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@@ -304,6 +305,7 @@ namespace Barotrauma.Items.Components
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}
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else
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{
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bool stateChanged = open != isOpen;
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isOpen = open;
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if (!isNetworkMessage || open != PredictedState)
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{
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@@ -314,6 +316,11 @@ namespace Barotrauma.Items.Components
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}
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if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
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}
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if (stateChanged)
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{
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ActionType actionType = open ? ActionType.OnOpen : ActionType.OnClose;
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item.ApplyStatusEffects(actionType, deltaTime: 1.0f);
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}
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}
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void PlayInteractionSound()
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@@ -64,7 +64,8 @@ namespace Barotrauma.Items.Components
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spriteBatch,
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new Vector2(attachPos.X, -attachPos.Y),
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item.SpriteColor * 0.5f,
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0.0f, item.Scale, SpriteEffects.None, 0.0f);
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item.RotationRad,
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item.Scale, SpriteEffects.None, 0.0f);
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GUI.DrawRectangle(spriteBatch, new Vector2(attachPos.X - 2, -attachPos.Y - 2), Vector2.One * 5, GUIStyle.Red, thickness: 3);
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}
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@@ -18,11 +18,31 @@ namespace Barotrauma.Items.Components
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protected float currentCrossHairScale, currentCrossHairPointerScale;
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private RoundSound chargeSound;
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private SoundChannel chargeSoundChannel;
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[Serialize(defaultValue: "0.5, 1.5", IsPropertySaveable.No, description: "Pitch slides from X to Y over the charge time")]
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public Vector2 ChargeSoundWindupPitchSlide
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{
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get => _chargeSoundWindupPitchSlide;
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set
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{
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_chargeSoundWindupPitchSlide = new Vector2(
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Math.Max(value.X, SoundChannel.MinFrequencyMultiplier),
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Math.Min(value.Y, SoundChannel.MaxFrequencyMultiplier));
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}
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}
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private Vector2 _chargeSoundWindupPitchSlide;
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private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
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private readonly List<ParticleEmitter> particleEmitterCharges = new List<ParticleEmitter>();
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/// <summary>
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/// The orientation of the item is briefly wrong after the character holding it flips and before the holding logic forces it to the correct position.
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/// We disable the crosshair briefly during that time to prevent it from momentarily jumping to an incorrect position.
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/// </summary>
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private float crossHairPosDirtyTimer;
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[Serialize(1.0f, IsPropertySaveable.No, description: "The scale of the crosshair sprite (if there is one).")]
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public float CrossHairScale
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{
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@@ -30,9 +50,9 @@ namespace Barotrauma.Items.Components
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private set;
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}
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partial void InitProjSpecific(ContentXElement element)
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partial void InitProjSpecific(ContentXElement rangedWeaponElement)
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{
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foreach (var subElement in element.Elements())
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foreach (var subElement in rangedWeaponElement.Elements())
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{
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string textureDir = GetTextureDirectory(subElement);
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switch (subElement.Name.ToString().ToLowerInvariant())
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@@ -62,6 +82,7 @@ namespace Barotrauma.Items.Components
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public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
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{
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crossHairPosDirtyTimer -= deltaTime;
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currentCrossHairScale = currentCrossHairPointerScale = cam == null ? 1.0f : cam.Zoom;
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if (crosshairSprite != null)
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{
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@@ -92,6 +113,15 @@ namespace Barotrauma.Items.Components
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crosshairPointerPos = PlayerInput.MousePosition;
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}
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public override void FlipX(bool relativeToSub)
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{
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crossHairPosDirtyTimer = 0.02f;
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}
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public override void FlipY(bool relativeToSub)
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{
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crossHairPosDirtyTimer = 0.02f;
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}
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partial void UpdateProjSpecific(float deltaTime)
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{
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float chargeRatio = currentChargeTime / MaxChargeTime;
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@@ -117,7 +147,7 @@ namespace Barotrauma.Items.Components
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}
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else if (chargeSoundChannel != null)
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{
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chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(0.5f, 1.5f, chargeRatio);
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chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(ChargeSoundWindupPitchSlide.X, ChargeSoundWindupPitchSlide.Y, chargeRatio);
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chargeSoundChannel.Position = new Vector3(item.WorldPosition, 0.0f);
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}
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break;
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@@ -143,15 +173,19 @@ namespace Barotrauma.Items.Components
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if (character == null || !character.IsKeyDown(InputType.Aim) || !character.CanAim) { return; }
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//camera focused on some other item/device, don't draw the crosshair
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if (character.ViewTarget != null && (character.ViewTarget is Item viewTargetItem) && viewTargetItem.Prefab.FocusOnSelected) { return; }
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if (character.ViewTarget is Item viewTargetItem && viewTargetItem.Prefab.FocusOnSelected) { return; }
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//don't draw the crosshair if the item is in some other type of equip slot than hands (e.g. assault rifle in the bag slot)
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if (!character.HeldItems.Contains(item)) { return; }
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GUI.HideCursor = (crosshairSprite != null || crosshairPointerSprite != null) &&
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GUI.MouseOn == null && !Inventory.IsMouseOnInventory && !GameMain.Instance.Paused;
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if (GUI.HideCursor)
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if (GUI.HideCursor && !character.AnimController.IsHoldingToRope)
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{
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crosshairSprite?.Draw(spriteBatch, crosshairPos, ReloadTimer <= 0.0f ? Color.White : Color.White * 0.2f, 0, currentCrossHairScale);
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if (crossHairPosDirtyTimer <= 0.0f)
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{
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crosshairSprite?.Draw(spriteBatch, crosshairPos, ReloadTimer <= 0.0f ? Color.White : Color.White * 0.2f, 0, currentCrossHairScale);
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}
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crosshairPointerSprite?.Draw(spriteBatch, crosshairPointerPos, 0, currentCrossHairPointerScale);
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}
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@@ -205,7 +205,7 @@ namespace Barotrauma.Items.Components
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int buttonSize = GUIStyle.ItemFrameTopBarHeight;
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Point margin = new Point(buttonSize / 4, buttonSize / 6);
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GUILayoutGroup buttonArea = new GUILayoutGroup(new RectTransform(new Point(GuiFrame.Rect.Width - margin.X * 2, buttonSize - margin.Y * 2), GuiFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, margin.Y) },
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GUILayoutGroup buttonArea = new GUILayoutGroup(new RectTransform(new Point(content.Rect.Width, buttonSize - margin.Y * 2), content.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(0, margin.Y) },
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isHorizontal: true, childAnchor: Anchor.TopRight)
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{
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AbsoluteSpacing = margin.X / 2
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@@ -334,7 +334,7 @@ namespace Barotrauma.Items.Components
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}
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else
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{
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return item?.Name;
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return item?.Prefab.Name;
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}
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}
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@@ -40,6 +40,7 @@ namespace Barotrauma.Items.Components
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partial void SetLightSourceState(bool enabled, float brightness)
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{
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if (Light == null) { return; }
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if (item.HiddenInGame) { enabled = false; }
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Light.Enabled = enabled;
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lightColorMultiplier = brightness;
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if (enabled)
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+2
-17
@@ -57,7 +57,7 @@ namespace Barotrauma.Items.Components
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RelativeSpacing = 0.08f
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};
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.07f), paddedFrame.RectTransform) { MinSize = new Point(0, GUI.IntScale(25)) }, item.Name, font: GUIStyle.SubHeadingFont)
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.07f), paddedFrame.RectTransform) { MinSize = new Point(0, GUI.IntScale(25)) }, item.Prefab.Name, font: GUIStyle.SubHeadingFont)
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{
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TextAlignment = Alignment.Center,
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AutoScaleHorizontal = true
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@@ -341,7 +341,7 @@ namespace Barotrauma.Items.Components
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GUIFrame itemFrame = new GUIFrame(new RectTransform(new Vector2(0.1f, 1f), parent.RectTransform), style: null)
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{
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UserData = identifier,
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ToolTip = GetTooltip(prefab)
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ToolTip = prefab.CreateTooltipText()
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};
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Sprite icon = prefab.InventoryIcon ?? prefab.Sprite;
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@@ -372,21 +372,6 @@ namespace Barotrauma.Items.Components
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textBlock.Text = TextManager.GetWithVariable("campaignstore.quantity", "[amount]", count.ToString());
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}
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static RichString GetTooltip(ItemPrefab prefab)
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{
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LocalizedString toolTip = $"‖color:{Color.White.ToStringHex()}‖{prefab.Name}‖color:end‖";
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LocalizedString description = prefab.Description;
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if (!description.IsNullOrEmpty()) { toolTip += '\n' + description; }
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if (prefab.ContentPackage != GameMain.VanillaContent && prefab.ContentPackage != null)
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{
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toolTip += $"\n‖color:{Color.MediumPurple.ToStringHex()}‖{prefab.ContentPackage.Name}‖color:end‖";
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}
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return RichString.Rich(toolTip);
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}
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}
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partial void OnItemLoadedProjSpecific()
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@@ -134,11 +134,11 @@ namespace Barotrauma.Items.Components
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spriteIndex += (force / 100.0f) * AnimSpeed * deltaTime;
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if (spriteIndex < 0)
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{
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spriteIndex = propellerSprite.FrameCount;
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spriteIndex = propellerSprite.FrameCount - Math.Abs(spriteIndex) % propellerSprite.FrameCount;
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}
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if (spriteIndex >= propellerSprite.FrameCount)
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else
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{
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spriteIndex = 0.0f;
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spriteIndex = spriteIndex % propellerSprite.FrameCount;
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}
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}
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@@ -80,7 +80,7 @@ namespace Barotrauma.Items.Components
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter);
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// === LABEL === //
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.05f), paddedFrame.RectTransform), item.Name, font: GUIStyle.SubHeadingFont)
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.05f), paddedFrame.RectTransform), item.Prefab.Name, font: GUIStyle.SubHeadingFont)
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{
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TextAlignment = Alignment.Center,
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AutoScaleVertical = true
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@@ -326,7 +326,7 @@ namespace Barotrauma.Items.Components
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UserData = fi,
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HoverColor = Color.Gold * 0.2f,
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SelectedColor = Color.Gold * 0.5f,
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ToolTip = fi.TargetItem.Description
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ToolTip = RichString.Rich(fi.TargetItem.Description)
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};
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var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform),
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@@ -339,7 +339,7 @@ namespace Barotrauma.Items.Components
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itemIcon, scaleToFit: true)
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{
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Color = fi.TargetItem.InventoryIconColor,
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ToolTip = fi.TargetItem.Description
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ToolTip = RichString.Rich(fi.TargetItem.Description)
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};
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}
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@@ -347,7 +347,7 @@ namespace Barotrauma.Items.Components
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{
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Padding = Vector4.Zero,
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AutoScaleVertical = true,
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ToolTip = fi.TargetItem.Description
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ToolTip = RichString.Rich(fi.TargetItem.Description)
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};
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new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), frame.RectTransform, Anchor.BottomRight),
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@@ -925,8 +925,6 @@ namespace Barotrauma.Items.Components
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nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, GUI.IntScale(5), nameBlock.Padding.W);
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if (nameBlock.TextScale < 0.7f)
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{
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nameBlock.SetRichText(TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName)
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.Fallback(TextManager.GetWithVariable("itemname.quality3", "[itemname]", itemName)));
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nameBlock.AutoScaleHorizontal = false;
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nameBlock.TextScale = 0.7f;
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nameBlock.Wrap = true;
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@@ -937,7 +935,7 @@ namespace Barotrauma.Items.Components
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if (!selectedItem.TargetItem.Description.IsNullOrEmpty())
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{
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var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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selectedItem.TargetItem.Description,
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RichString.Rich(selectedItem.TargetItem.Description),
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font: GUIStyle.SmallFont, wrap: true);
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description.Padding = new Vector4(0, description.Padding.Y, description.Padding.Z, description.Padding.W);
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@@ -1090,7 +1090,12 @@ namespace Barotrauma.Items.Components
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float totalVolume = 0.0f;
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foreach (Hull linkedHull in hullData.LinkedHulls)
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{
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waterVolume += linkedHull.WaterVolume;
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//water detector ignores very small amounts of water,
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//do it here too so the nav terminal doesn't display the water
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if (WaterDetector.GetWaterPercentage(linkedHull) > 0.0f)
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{
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waterVolume += linkedHull.WaterVolume;
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}
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totalVolume += linkedHull.Volume;
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}
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hullData.HullWaterAmount =
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+1
-1
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
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public override bool Select(Character character)
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{
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if (GameMain.GameSession?.Campaign == null)
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if (GameMain.GameSession?.Campaign == null || !Level.IsLoadedFriendlyOutpost)
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{
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return false;
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}
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@@ -1446,7 +1446,7 @@ namespace Barotrauma.Items.Components
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//only relevant in the end levels or maybe custom subs with some kind of non-hulled parts
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Rectangle worldBorders = submarine.GetDockedBorders();
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worldBorders.Location += submarine.WorldPosition.ToPoint();
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if (Submarine.RectContains(worldBorders, pingSource))
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if (Submarine.RectContains(worldBorders, pingSource) || submarine.Info.OutpostGenerationParams is { AlwaysShowStructuresOnSonar: true })
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{
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CreateBlipsForSubmarineWalls(submarine, pingSource, transducerPos, pingRadius, prevPingRadius, range, passive);
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continue;
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@@ -1502,7 +1502,9 @@ namespace Barotrauma.Items.Components
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foreach (Voronoi2.GraphEdge edge in cell.Edges)
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{
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if (!edge.IsSolid) { continue; }
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float cellDot = Vector2.Dot(cell.Center - pingSource, (edge.Center + cell.Translation) - cell.Center);
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//the normal of the edge must be pointing towards the ping source to be visible
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float cellDot = Vector2.Dot((edge.Center + cell.Translation) - pingSource, edge.GetNormal(cell));
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if (cellDot > 0) { continue; }
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float facingDot = Vector2.Dot(
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@@ -1543,6 +1545,7 @@ namespace Barotrauma.Items.Components
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{
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if (c.AnimController.CurrentHull != null || !c.Enabled) { continue; }
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if (!c.IsUnconscious && c.Params.HideInSonar) { continue; }
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if (c.InDetectable) { continue; }
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if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) { continue; }
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if (c.AnimController.SimplePhysicsEnabled)
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@@ -316,28 +316,28 @@ namespace Barotrauma.Items.Components
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{
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case 0:
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leftText = TextManager.Get("DescentVelocity");
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centerText = $"({TextManager.Get("KilometersPerHour")})";
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centerText = TextManager.Get("KilometersPerHour");
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rightTextGetter = () =>
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{
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Vector2 vel = controlledSub == null ? Vector2.Zero : controlledSub.Velocity;
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var realWorldVel = ConvertUnits.ToDisplayUnits(vel.Y * Physics.DisplayToRealWorldRatio) * 3.6f;
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return ((int)(-realWorldVel)).ToString();
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return (-realWorldVel).ToString("0.0");
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};
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break;
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case 1:
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leftText = TextManager.Get("Velocity");
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centerText = $"({TextManager.Get("KilometersPerHour")})";
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centerText = TextManager.Get("KilometersPerHour");
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rightTextGetter = () =>
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{
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Vector2 vel = controlledSub == null ? Vector2.Zero : controlledSub.Velocity;
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var realWorldVel = ConvertUnits.ToDisplayUnits(vel.X * Physics.DisplayToRealWorldRatio) * 3.6f;
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if (controlledSub != null && controlledSub.FlippedX) { realWorldVel *= -1; }
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return ((int)realWorldVel).ToString();
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return realWorldVel.ToString("0.0");
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};
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break;
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case 2:
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leftText = TextManager.Get("Depth");
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centerText = $"({TextManager.Get("Meter")})";
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centerText = TextManager.Get("Meter");
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rightTextGetter = () =>
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{
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if (Level.Loaded is { IsEndBiome: true })
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@@ -789,9 +789,9 @@ namespace Barotrauma.Items.Components
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}
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pressureWarningText.Visible = item.Submarine != null && Timing.TotalTime % 1.0f < 0.8f;
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float depthEffectThreshold = 500.0f;
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if (Level.Loaded != null && pressureWarningText.Visible &&
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item.Submarine.RealWorldDepth > Level.Loaded.RealWorldCrushDepth - depthEffectThreshold && item.Submarine.RealWorldDepth > item.Submarine.RealWorldCrushDepth - depthEffectThreshold)
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||||
item.Submarine.RealWorldDepth > Level.Loaded.RealWorldCrushDepth - PressureWarningThreshold &&
|
||||
item.Submarine.RealWorldDepth > item.Submarine.RealWorldCrushDepth - PressureWarningThreshold)
|
||||
{
|
||||
pressureWarningText.Visible = true;
|
||||
pressureWarningText.Text =
|
||||
|
||||
@@ -148,11 +148,29 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 particlePos = item.WorldPosition;
|
||||
float rotation = -item.body.Rotation;
|
||||
if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
|
||||
|
||||
//if the position is in a sub's local coordinates, convert to world coordinates
|
||||
particlePos = ConvertToWorldCoordinates(particlePos);
|
||||
//if the start location is in a sub's local coordinates, convert to world coordinates
|
||||
startLocation = ConvertToWorldCoordinates(startLocation);
|
||||
//same for end location
|
||||
endLocation = ConvertToWorldCoordinates(endLocation);
|
||||
|
||||
Tuple<Vector2, Vector2> tracerPoints = new Tuple<Vector2, Vector2>(startLocation, endLocation);
|
||||
foreach (ParticleEmitter emitter in particleEmitters)
|
||||
{
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: rotation, particleRotation: rotation, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier, tracerPoints: tracerPoints);
|
||||
}
|
||||
|
||||
static Vector2 ConvertToWorldCoordinates(Vector2 position)
|
||||
{
|
||||
Submarine containing = Submarine.FindContainingInLocalCoordinates(position);
|
||||
if (containing != null)
|
||||
{
|
||||
position += containing.Position;
|
||||
}
|
||||
return position;
|
||||
}
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
|
||||
@@ -63,10 +63,7 @@ namespace Barotrauma.Items.Components
|
||||
if (item.HiddenInGame) { return false; }
|
||||
if (!HasRequiredItems(character, false) || character.SelectedItem != item) { return false; }
|
||||
if (character.IsTraitor && item.ConditionPercentage > MinSabotageCondition) { return true; }
|
||||
|
||||
float defaultMaxCondition = item.MaxCondition / item.MaxRepairConditionMultiplier;
|
||||
|
||||
if (MathUtils.Percentage(item.Condition, defaultMaxCondition) < RepairThreshold) { return true; }
|
||||
if (item.ConditionPercentageRelativeToDefaultMaxCondition < RepairThreshold) { return true; }
|
||||
|
||||
if (CurrentFixer == character)
|
||||
{
|
||||
@@ -135,13 +132,13 @@ namespace Barotrauma.Items.Components
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
TextManager.Get("RequiredRepairSkills"), font: GUIStyle.SubHeadingFont);
|
||||
skillTextContainer = paddedFrame;
|
||||
for (int i = 0; i < requiredSkills.Count; i++)
|
||||
for (int i = 0; i < RequiredSkills.Count; i++)
|
||||
{
|
||||
var skillText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillTextContainer.RectTransform),
|
||||
" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + requiredSkills[i].Identifier), ((int) Math.Round(requiredSkills[i].Level * SkillRequirementMultiplier)).ToString()),
|
||||
" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + RequiredSkills[i].Identifier), ((int) Math.Round(RequiredSkills[i].Level * SkillRequirementMultiplier)).ToString()),
|
||||
font: GUIStyle.SmallFont)
|
||||
{
|
||||
UserData = requiredSkills[i]
|
||||
UserData = RequiredSkills[i]
|
||||
};
|
||||
}
|
||||
|
||||
@@ -262,7 +259,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
float conditionPercentage = item.Condition / (item.MaxCondition / item.MaxRepairConditionMultiplier) * 100f;
|
||||
float conditionPercentage = item.ConditionPercentageRelativeToDefaultMaxCondition;
|
||||
|
||||
for (int i = 0; i < particleEmitters.Count; i++)
|
||||
{
|
||||
|
||||
@@ -2,13 +2,16 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Sounds;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Rope : ItemComponent, IDrawableComponent
|
||||
{
|
||||
private Sprite sprite, startSprite, endSprite;
|
||||
|
||||
private RoundSound snapSound, reelSound;
|
||||
private SoundChannel reelSoundChannel;
|
||||
|
||||
[Serialize(5, IsPropertySaveable.No)]
|
||||
public int SpriteWidth
|
||||
@@ -54,6 +57,19 @@ namespace Barotrauma.Items.Components
|
||||
Math.Abs(target.DrawPosition.Y - sourcePos.Y)) * 1.5f;
|
||||
}
|
||||
}
|
||||
|
||||
[Serialize("1.0, 1.0", IsPropertySaveable.No, description: "When reeling in, the pitch slides from X to Y, depending on the length of the rope.")]
|
||||
public Vector2 ReelSoundPitchSlide
|
||||
{
|
||||
get => _reelSoundPitchSlide;
|
||||
set
|
||||
{
|
||||
_reelSoundPitchSlide = new Vector2(
|
||||
Math.Max(value.X, SoundChannel.MinFrequencyMultiplier),
|
||||
Math.Min(value.Y, SoundChannel.MaxFrequencyMultiplier));
|
||||
}
|
||||
}
|
||||
private Vector2 _reelSoundPitchSlide;
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
{
|
||||
@@ -70,9 +86,28 @@ namespace Barotrauma.Items.Components
|
||||
case "endsprite":
|
||||
endSprite = new Sprite(subElement);
|
||||
break;
|
||||
case "snapsound":
|
||||
snapSound = RoundSound.Load(subElement);
|
||||
break;
|
||||
case "reelsound":
|
||||
reelSound = RoundSound.Load(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
partial void UpdateProjSpecific()
|
||||
{
|
||||
if (isReelingIn && !Snapped)
|
||||
{
|
||||
PlaySound(reelSound, source.WorldPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
reelSoundChannel?.FadeOutAndDispose();
|
||||
reelSoundChannel = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
|
||||
{
|
||||
@@ -184,6 +219,32 @@ namespace Barotrauma.Items.Components
|
||||
overrideColor ?? SpriteColor, depth: depth, width: width);
|
||||
}
|
||||
}
|
||||
|
||||
private void PlaySound(RoundSound sound, Vector2 position)
|
||||
{
|
||||
if (sound == null) { return; }
|
||||
if (sound == reelSound)
|
||||
{
|
||||
if (reelSoundChannel is not { IsPlaying: true })
|
||||
{
|
||||
reelSoundChannel = SoundPlayer.PlaySound(sound.Sound, position, sound.Volume, sound.Range, ignoreMuffling: sound.IgnoreMuffling, freqMult: sound.GetRandomFrequencyMultiplier());
|
||||
if (reelSoundChannel != null)
|
||||
{
|
||||
reelSoundChannel.Looping = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reelSoundChannel.Position = new Vector3(position, 0);
|
||||
reelSoundChannel.Gain = MathHelper.Lerp(0, 1.0f, MathUtils.InverseLerp(MinPullDistance, MaxLength, MathUtils.Pow(currentRopeLength, 1.5f)));
|
||||
reelSoundChannel.FrequencyMultiplier = MathHelper.Lerp(ReelSoundPitchSlide.X, ReelSoundPitchSlide.Y, MathUtils.InverseLerp(MinPullDistance, MaxLength, currentRopeLength));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundPlayer.PlaySound(sound.Sound, position, sound.Volume, sound.Range, ignoreMuffling: sound.IgnoreMuffling, freqMult: sound.GetRandomFrequencyMultiplier());
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientEventRead(IReadMessage msg, float sendingTime)
|
||||
{
|
||||
@@ -191,30 +252,38 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (!snapped)
|
||||
{
|
||||
UInt16 targetId = msg.ReadUInt16();
|
||||
UInt16 sourceId = msg.ReadUInt16();
|
||||
ushort targetId = msg.ReadUInt16();
|
||||
ushort sourceId = msg.ReadUInt16();
|
||||
byte limbIndex = msg.ReadByte();
|
||||
|
||||
Item target = Entity.FindEntityByID(targetId) as Item;
|
||||
if (target == null) { return; }
|
||||
if (Entity.FindEntityByID(targetId) is not Item target) { return; }
|
||||
var source = Entity.FindEntityByID(sourceId);
|
||||
if (source is Character sourceCharacter && limbIndex >= 0 && limbIndex < sourceCharacter.AnimController.Limbs.Length)
|
||||
switch (source)
|
||||
{
|
||||
Limb sourceLimb = sourceCharacter.AnimController.Limbs[limbIndex];
|
||||
Attach(sourceLimb, target);
|
||||
}
|
||||
else if (source is ISpatialEntity spatialEntity)
|
||||
{
|
||||
Attach(spatialEntity, target);
|
||||
case Character sourceCharacter when limbIndex >= 0 && limbIndex < sourceCharacter.AnimController.Limbs.Length:
|
||||
{
|
||||
Limb sourceLimb = sourceCharacter.AnimController.Limbs[limbIndex];
|
||||
Attach(sourceLimb, target);
|
||||
sourceCharacter.AnimController.DragWithRope();
|
||||
break;
|
||||
}
|
||||
case ISpatialEntity spatialEntity:
|
||||
Attach(spatialEntity, target);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void RemoveComponentSpecific()
|
||||
{
|
||||
sprite?.Remove(); sprite = null;
|
||||
startSprite?.Remove(); startSprite = null;
|
||||
endSprite?.Remove(); endSprite = null;
|
||||
sprite?.Remove();
|
||||
sprite = null;
|
||||
startSprite?.Remove();
|
||||
startSprite = null;
|
||||
endSprite?.Remove();
|
||||
endSprite = null;
|
||||
reelSoundChannel?.FadeOutAndDispose();
|
||||
reelSoundChannel = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,6 +129,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void RemoveComponents(IReadOnlyCollection<CircuitBoxComponent> node)
|
||||
{
|
||||
if (Locked) { return; }
|
||||
var ids = node.Select(static n => n.ID).ToImmutableArray();
|
||||
|
||||
if (GameMain.NetworkMember is null)
|
||||
@@ -145,6 +146,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void AddWire(CircuitBoxConnection one, CircuitBoxConnection two)
|
||||
{
|
||||
if (Locked) { return; }
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
Connect(one, two, static delegate { }, CircuitBoxWire.SelectedWirePrefab);
|
||||
@@ -158,6 +160,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void RemoveWires(IReadOnlyCollection<CircuitBoxWire> wires)
|
||||
{
|
||||
if (Locked) { return; }
|
||||
var ids = wires.Select(static w => w.ID).ToImmutableArray();
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
@@ -175,6 +178,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
var ids = ImmutableArray.CreateBuilder<ushort>();
|
||||
var ios = ImmutableArray.CreateBuilder<CircuitBoxInputOutputNode.Type>();
|
||||
var labelIds = ImmutableArray.CreateBuilder<ushort>();
|
||||
|
||||
foreach (var moveable in moveables)
|
||||
{
|
||||
@@ -188,6 +192,9 @@ namespace Barotrauma.Items.Components
|
||||
case CircuitBoxInputOutputNode io:
|
||||
ios.Add(io.NodeType);
|
||||
break;
|
||||
case CircuitBoxLabelNode label:
|
||||
labelIds.Add(label.ID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -195,12 +202,13 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
SelectComponentsInternal(ids, controlledId, overwrite);
|
||||
SelectInputOutputInternal(ios, controlledId, overwrite);
|
||||
SelectLabelsInternal(labelIds, controlledId, overwrite);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((!ids.Any() && !ios.Any()) && !overwrite) { return; }
|
||||
if (!ids.Any() && !ios.Any() && !labelIds.Any() && !overwrite) { return; }
|
||||
|
||||
CreateClientEvent(new CircuitBoxSelectNodesEvent(ids.ToImmutable(), ios.ToImmutable(), overwrite, controlledId));
|
||||
CreateClientEvent(new CircuitBoxSelectNodesEvent(ids.ToImmutable(), ios.ToImmutable(), labelIds.ToImmutable(), overwrite, controlledId));
|
||||
}
|
||||
|
||||
public void SelectWires(IReadOnlyCollection<CircuitBoxWire> wires, bool overwrite)
|
||||
@@ -222,8 +230,10 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void MoveComponent(Vector2 moveAmount, IReadOnlyCollection<CircuitBoxNode> moveables)
|
||||
{
|
||||
if (Locked) { return; }
|
||||
var ids = ImmutableArray.CreateBuilder<ushort>();
|
||||
var ios = ImmutableArray.CreateBuilder<CircuitBoxInputOutputNode.Type>();
|
||||
var labelIds = ImmutableArray.CreateBuilder<ushort>();
|
||||
|
||||
foreach (CircuitBoxNode move in moveables)
|
||||
{
|
||||
@@ -235,23 +245,27 @@ namespace Barotrauma.Items.Components
|
||||
case CircuitBoxInputOutputNode io:
|
||||
ios.Add(io.NodeType);
|
||||
break;
|
||||
case CircuitBoxLabelNode label:
|
||||
labelIds.Add(label.ID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
MoveNodesInternal(ids, ios, moveAmount);
|
||||
MoveNodesInternal(ids, ios, labelIds, moveAmount);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ids.Any() && !ios.Any()) { return; }
|
||||
if (!ids.Any() && !ios.Any() && !labelIds.Any()) { return; }
|
||||
|
||||
|
||||
CreateClientEvent(new CircuitBoxMoveComponentEvent(ids.ToImmutable(), ios.ToImmutable(), moveAmount));
|
||||
CreateClientEvent(new CircuitBoxMoveComponentEvent(ids.ToImmutable(), ios.ToImmutable(), labelIds.ToImmutable(), moveAmount));
|
||||
}
|
||||
|
||||
public void AddComponent(ItemPrefab prefab, Vector2 pos)
|
||||
{
|
||||
if (Locked) { return; }
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
ItemPrefab resource;
|
||||
@@ -276,6 +290,72 @@ namespace Barotrauma.Items.Components
|
||||
CreateClientEvent(new CircuitBoxAddComponentEvent(prefab.UintIdentifier, pos));
|
||||
}
|
||||
|
||||
public void RenameLabel(CircuitBoxLabelNode label, Color color, NetLimitedString header, NetLimitedString body)
|
||||
{
|
||||
if (Locked) { return; }
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
label.EditText(header, body);
|
||||
label.Color = color;
|
||||
return;
|
||||
}
|
||||
|
||||
CreateClientEvent(new CircuitBoxRenameLabelEvent(label.ID, color, header, body));
|
||||
}
|
||||
|
||||
public void ResizeNode(CircuitBoxNode node, CircuitBoxResizeDirection dir, Vector2 amount)
|
||||
{
|
||||
if (Locked) { return; }
|
||||
var resize = node.ResizeBy(dir, amount);
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
node.ApplyResize(resize.Size, resize.Pos);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO this needs to be refactored at some point, probably not now
|
||||
// the problem here is that the circuit box supports resizing all nodes
|
||||
// but we limit the resizing to only labels on the client
|
||||
// and on the server we only have a network message that targets labels
|
||||
// so if we ever want the ability to resize other nodes (could be useful) the network message
|
||||
// needs to know what type of ID it's targeting
|
||||
if (node is not ICircuitBoxIdentifiable identifiable)
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to resize a node that doesn't have an ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
CreateClientEvent(new CircuitBoxResizeLabelEvent(identifiable.ID, resize.Pos, resize.Size));
|
||||
}
|
||||
|
||||
public void AddLabel(Vector2 pos)
|
||||
{
|
||||
if (Locked) { return; }
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
AddLabelInternal(ICircuitBoxIdentifiable.FindFreeID(Labels), GUIStyle.Blue, pos, CircuitBoxLabelNode.DefaultHeaderText, NetLimitedString.Empty);
|
||||
return;
|
||||
}
|
||||
|
||||
CreateClientEvent(new CircuitBoxAddLabelEvent(pos, GUIStyle.Blue, CircuitBoxLabelNode.DefaultHeaderText, NetLimitedString.Empty));
|
||||
}
|
||||
|
||||
public void RemoveLabel(IReadOnlyCollection<CircuitBoxLabelNode> labels)
|
||||
{
|
||||
if (Locked) { return; }
|
||||
if (!labels.Any()) { return; }
|
||||
|
||||
var ids = labels.Select(static n => n.ID).ToImmutableArray();
|
||||
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
RemoveLabelInternal(ids);
|
||||
return;
|
||||
}
|
||||
|
||||
CreateClientEvent(new CircuitBoxRemoveLabelEvent(ids));
|
||||
}
|
||||
|
||||
public partial void OnViewUpdateProjSpecific()
|
||||
{
|
||||
UI?.MouseSnapshotHandler.UpdateConnections();
|
||||
@@ -396,7 +476,7 @@ namespace Barotrauma.Items.Components
|
||||
case CircuitBoxOpcode.MoveComponent:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxMoveComponentEvent>(msg);
|
||||
MoveNodesInternal(data.TargetIDs, data.IOs, data.MoveAmount);
|
||||
MoveNodesInternal(data.TargetIDs, data.IOs, data.LabelIDs, data.MoveAmount);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.UpdateSelection:
|
||||
@@ -406,8 +486,9 @@ namespace Barotrauma.Items.Components
|
||||
var nodeDict = data.ComponentIds.ToImmutableDictionary(static s => s.ID, static s => s.SelectedBy);
|
||||
var wireDict = data.WireIds.ToImmutableDictionary(static s => s.ID, static s => s.SelectedBy);
|
||||
var ioDict = data.InputOutputs.ToImmutableDictionary(static s => s.Type, static s => s.SelectedBy);
|
||||
var labelDict = data.LabelIds.ToImmutableDictionary(static s => s.ID, static s => s.SelectedBy);
|
||||
|
||||
UpdateSelections(nodeDict, wireDict, ioDict);
|
||||
UpdateSelections(nodeDict, wireDict, ioDict, labelDict);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.AddWire:
|
||||
@@ -426,11 +507,18 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
Components.Clear();
|
||||
Wires.Clear();
|
||||
Labels.Clear();
|
||||
|
||||
var data = INetSerializableStruct.Read<CircuitBoxInitializeStateFromServerEvent>(msg);
|
||||
foreach (var compData in data.Components) { AddComponentFromData(compData); }
|
||||
foreach (var wireData in data.Wires) { AddWireFromData(wireData); }
|
||||
|
||||
foreach (var labelData in data.Labels)
|
||||
{
|
||||
AddLabelInternal(labelData.ID, labelData.Color, labelData.Position, labelData.Header, labelData.Body);
|
||||
ResizeLabelInternal(labelData.ID, labelData.Position, labelData.Size);
|
||||
}
|
||||
|
||||
foreach (var node in InputOutputNodes)
|
||||
{
|
||||
node.Position = node.NodeType switch
|
||||
@@ -443,6 +531,31 @@ namespace Barotrauma.Items.Components
|
||||
wasInitializedByServer = true;
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.RenameLabel:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxRenameLabelEvent>(msg);
|
||||
RenameLabelInternal(data.LabelId, data.Color, data.NewHeader, data.NewBody);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.AddLabel:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxServerAddLabelEvent>(msg);
|
||||
AddLabelInternal(data.ID, data.Color, data.Position, data.Header, data.Body);
|
||||
ResizeLabelInternal(data.ID, data.Position, data.Size);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.RemoveLabel:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxRemoveLabelEvent>(msg);
|
||||
RemoveLabelInternal(data.TargetIDs);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.ResizeLabel:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxResizeLabelEvent>(msg);
|
||||
ResizeLabelInternal(data.ID, data.Position, data.Size);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(header), header, "This opcode cannot be handled using entity events");
|
||||
}
|
||||
|
||||
@@ -12,11 +12,13 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
|
||||
{
|
||||
if (!editing || !MapEntity.SelectedList.Contains(item)) { return; }
|
||||
|
||||
Vector2 pos = item.WorldPosition + TransformedDetectOffset;
|
||||
pos.Y = -pos.Y;
|
||||
GUI.DrawRectangle(spriteBatch, pos - new Vector2(rangeX, rangeY), new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled: false, thickness: 2);
|
||||
if ((editing && MapEntity.SelectedList.Contains(item)) ||
|
||||
(ConnectionPanel.ShouldDebugDrawWiring && Character.Controlled?.SelectedItem == item))
|
||||
{
|
||||
Vector2 pos = item.WorldPosition + TransformedDetectOffset;
|
||||
pos.Y = -pos.Y;
|
||||
GUI.DrawRectangle(spriteBatch, pos - new Vector2(rangeX, rangeY), new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled: false, thickness: 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,6 +137,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (c == equipper || !c.Enabled || c.Removed) { continue; }
|
||||
if (!ShowDeadCharacters && c.IsDead) { continue; }
|
||||
if (c.InDetectable) { continue; }
|
||||
|
||||
float dist = Vector2.DistanceSquared(refEntity.WorldPosition, c.WorldPosition);
|
||||
if (dist < Range * Range)
|
||||
|
||||
@@ -118,6 +118,19 @@ namespace Barotrauma.Items.Components
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
[Serialize(defaultValue: "0.5, 1.5", IsPropertySaveable.No, description: "Pitch slides from X to Y over the charge time")]
|
||||
public Vector2 ChargeSoundWindupPitchSlide
|
||||
{
|
||||
get => _chargeSoundWindupPitchSlide;
|
||||
set
|
||||
{
|
||||
_chargeSoundWindupPitchSlide = new Vector2(
|
||||
Math.Max(value.X, SoundChannel.MinFrequencyMultiplier),
|
||||
Math.Min(value.Y, SoundChannel.MaxFrequencyMultiplier));
|
||||
}
|
||||
}
|
||||
private Vector2 _chargeSoundWindupPitchSlide;
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
{
|
||||
@@ -220,9 +233,9 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (moveSound != null)
|
||||
{
|
||||
moveSoundChannel.FadeOutAndDispose();
|
||||
moveSoundChannel?.FadeOutAndDispose();
|
||||
moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, item.WorldPosition, moveSound.Volume, moveSound.Range, ignoreMuffling: moveSound.IgnoreMuffling, freqMult: moveSound.GetRandomFrequencyMultiplier());
|
||||
if (moveSoundChannel != null) moveSoundChannel.Looping = true;
|
||||
if (moveSoundChannel != null) { moveSoundChannel.Looping = true;}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -268,7 +281,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else if (chargeSoundChannel != null)
|
||||
{
|
||||
chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(0.5f, 1.5f, chargeRatio);
|
||||
chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(ChargeSoundWindupPitchSlide.X, ChargeSoundWindupPitchSlide.Y, chargeRatio);
|
||||
chargeSoundChannel.Position = new Vector3(item.WorldPosition, 0.0f);
|
||||
}
|
||||
break;
|
||||
@@ -482,12 +495,12 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
widget.MouseDown += () =>
|
||||
{
|
||||
widget.color = GUIStyle.Green;
|
||||
widget.Color = GUIStyle.Green;
|
||||
prevAngle = minRotation;
|
||||
};
|
||||
widget.Deselected += () =>
|
||||
{
|
||||
widget.color = Color.Yellow;
|
||||
widget.Color = Color.Yellow;
|
||||
item.CreateEditingHUD();
|
||||
RotationLimits = RotationLimits;
|
||||
if (SubEditorScreen.IsSubEditor())
|
||||
@@ -513,7 +526,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
widget.PreDraw += (sprtBtch, deltaTime) =>
|
||||
{
|
||||
widget.tooltip = "Min: " + (int)MathHelper.ToDegrees(minRotation);
|
||||
widget.Tooltip = "Min: " + (int)MathHelper.ToDegrees(minRotation);
|
||||
widget.DrawPos = GetDrawPos() + new Vector2((float)Math.Cos(minRotation), (float)Math.Sin(minRotation)) * coneRadius / Screen.Selected.Cam.Zoom * GUI.Scale;
|
||||
};
|
||||
});
|
||||
@@ -526,12 +539,12 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
widget.MouseDown += () =>
|
||||
{
|
||||
widget.color = GUIStyle.Green;
|
||||
widget.Color = GUIStyle.Green;
|
||||
prevAngle = maxRotation;
|
||||
};
|
||||
widget.Deselected += () =>
|
||||
{
|
||||
widget.color = Color.Yellow;
|
||||
widget.Color = Color.Yellow;
|
||||
item.CreateEditingHUD();
|
||||
RotationLimits = RotationLimits;
|
||||
if (SubEditorScreen.IsSubEditor())
|
||||
@@ -557,7 +570,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
widget.PreDraw += (sprtBtch, deltaTime) =>
|
||||
{
|
||||
widget.tooltip = "Max: " + (int)MathHelper.ToDegrees(maxRotation);
|
||||
widget.Tooltip = "Max: " + (int)MathHelper.ToDegrees(maxRotation);
|
||||
widget.DrawPos = GetDrawPos() + new Vector2((float)Math.Cos(maxRotation), (float)Math.Sin(maxRotation)) * coneRadius / Screen.Selected.Cam.Zoom * GUI.Scale;
|
||||
widget.Update(deltaTime);
|
||||
};
|
||||
@@ -584,20 +597,20 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 offset = new Vector2(size / 2 + 5, -10);
|
||||
if (!widgets.TryGetValue(id, out Widget widget))
|
||||
{
|
||||
widget = new Widget(id, size, Widget.Shape.Rectangle)
|
||||
widget = new Widget(id, size, WidgetShape.Rectangle)
|
||||
{
|
||||
color = Color.Yellow,
|
||||
tooltipOffset = offset,
|
||||
inputAreaMargin = 20,
|
||||
Color = Color.Yellow,
|
||||
TooltipOffset = offset,
|
||||
InputAreaMargin = 20,
|
||||
RequireMouseOn = false
|
||||
};
|
||||
widgets.Add(id, widget);
|
||||
initMethod?.Invoke(widget);
|
||||
}
|
||||
|
||||
widget.size = size;
|
||||
widget.tooltipOffset = offset;
|
||||
widget.thickness = thickness;
|
||||
widget.Size = size;
|
||||
widget.TooltipOffset = offset;
|
||||
widget.Thickness = thickness;
|
||||
return widget;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user