v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
@@ -110,7 +111,9 @@ namespace Barotrauma
};
respawnTickBox = new GUITickBox(new RectTransform(Vector2.One * 0.9f, respawnButtonContainer.RectTransform, Anchor.Center), TextManager.Get("respawnquestionpromptrespawn"))
{
ToolTip = TextManager.Get("respawnquestionprompt"),
ToolTip = TextManager.GetWithVariable(
"respawnquestionprompt", "[percentage]",
(Math.Round(Networking.RespawnManager.SkillLossPercentageOnImmediateRespawn).ToString())),
OnSelected = (tickbox) =>
{
GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: !tickbox.Selected);