v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions

View File

@@ -188,9 +188,9 @@ namespace Barotrauma.Tutorials
var door = item.GetComponent<Door>();
if (door != null)
{
if (door.requiredItems.Values.None(ris => ris.None(ri => ri.Identifiers.None(i => i == "locked"))))
if (door.RequiredItems.Values.None(ris => ris.None(ri => ri.Identifiers.None(i => i == "locked"))))
{
door.requiredItems.Clear();
door.RequiredItems.Clear();
}
}
}
@@ -262,7 +262,7 @@ namespace Barotrauma.Tutorials
yield return CoroutineStatus.Failure;
}
if (eventPrefab.CreateInstance() is Event eventInstance)
if (eventPrefab.CreateInstance(GameMain.GameSession.EventManager.RandomSeed) is Event eventInstance)
{
GameMain.GameSession.EventManager.QueuedEvents.Enqueue(eventInstance);
while (!eventInstance.IsFinished)