v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1305,7 +1305,7 @@ namespace Barotrauma
const int maxUpgrades = 4;
Item? item = entity as Item;
itemName.Text = item?.Name ?? TextManager.Get("upgradecategory.walls");
itemName.Text = item?.Prefab.Name ?? TextManager.Get("upgradecategory.walls");
if (slotIndex > -1)
{
itemName.Text = TextManager.GetWithVariables("weaponslotwithname", ("[number]", slotIndex.ToString()), ("[weaponname]", itemName.Text));