v1.4.4.1 (Blood in the Water Update)
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@@ -1305,7 +1305,7 @@ namespace Barotrauma
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const int maxUpgrades = 4;
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Item? item = entity as Item;
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itemName.Text = item?.Name ?? TextManager.Get("upgradecategory.walls");
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itemName.Text = item?.Prefab.Name ?? TextManager.Get("upgradecategory.walls");
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if (slotIndex > -1)
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{
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itemName.Text = TextManager.GetWithVariables("weaponslotwithname", ("[number]", slotIndex.ToString()), ("[weaponname]", itemName.Text));
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