v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -109,7 +109,7 @@ namespace Barotrauma
}
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.CanMove && !character.IsRagdolled ? 0.01f : 0.2f;
float errorTolerance = character.CanMove && (!character.IsRagdolled || character.AnimController.IsHangingWithRope) ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.CanMove)