v1.4.4.1 (Blood in the Water Update)
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@@ -277,7 +277,7 @@ namespace Barotrauma
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velocity = Vector2.Lerp(velocity, moveInput, deltaTime * 10.0f);
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moveCam = velocity * moveSpeed * deltaTime * FreeCamMoveSpeed * 60.0f;
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if (Screen.Selected == GameMain.GameScreen && (followSub ?? FollowSub))
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if (Screen.Selected == GameMain.GameScreen && (followSub ?? FollowSub) && GameMain.Instance is not { Paused: true })
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{
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var closestSub = Submarine.FindClosest(WorldViewCenter);
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if (closestSub != null)
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