Syncing attack input

This commit is contained in:
Regalis
2017-01-13 17:53:40 +02:00
parent 08053bec85
commit fecb7bee9a
2 changed files with 27 additions and 2 deletions
@@ -247,6 +247,11 @@ namespace Barotrauma
attackingLimb = limb;
break;
}
if (Character.IsRemotePlayer)
{
if (!Character.IsKeyDown(InputType.Attack)) return;
}
}
if (attackLimb != null)
{