Using Levenshtein distance to measure the similarity of chat messages, (float)0.0 -> 0.0f
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@@ -30,6 +30,11 @@ namespace Barotrauma.Networking
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public string version;
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public string version;
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public bool inGame;
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public bool inGame;
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public List<string> ChatMessages = new List<string>();
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public float ChatSpamSpeed;
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public float ChatSpamTimer;
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public int ChatSpamCount;
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private List<Client> kickVoters;
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private List<Client> kickVoters;
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public bool ReadyToStart;
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public bool ReadyToStart;
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@@ -664,8 +664,8 @@ namespace Barotrauma.Networking
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break;
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break;
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case (byte)PacketTypes.Chatmessage:
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case (byte)PacketTypes.Chatmessage:
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//ChatMessageType messageType = (ChatMessageType)inc.ReadByte();
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//ChatMessageType messageType = (ChatMessageType)inc.ReadByte();
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var chatMsg = ChatMessage.ReadNetworkMessage(inc);
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AddChatMessage(ChatMessage.ReadNetworkMessage(inc));
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AddChatMessage(chatMsg);
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break;
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break;
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case (byte)PacketTypes.NetworkEvent:
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case (byte)PacketTypes.NetworkEvent:
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//read the data from the message and update client state accordingly
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//read the data from the message and update client state accordingly
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@@ -346,6 +346,9 @@ namespace Barotrauma.Networking
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if (c.FileStreamSender != null) UpdateFileTransfer(c, deltaTime);
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if (c.FileStreamSender != null) UpdateFileTransfer(c, deltaTime);
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c.ReliableChannel.Update(deltaTime);
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c.ReliableChannel.Update(deltaTime);
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//slowly reset spam timers
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c.ChatSpamTimer = Math.Max(0.0f, c.ChatSpamTimer - deltaTime);
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}
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}
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NetIncomingMessage inc = null;
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NetIncomingMessage inc = null;
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@@ -1428,6 +1431,7 @@ namespace Barotrauma.Networking
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private void ReadChatMessage(NetIncomingMessage inc)
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private void ReadChatMessage(NetIncomingMessage inc)
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{
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{
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Client sender = connectedClients.Find(x => x.Connection == inc.SenderConnection);
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ChatMessage message = ChatMessage.ReadNetworkMessage(inc);
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ChatMessage message = ChatMessage.ReadNetworkMessage(inc);
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List<Client> recipients = new List<Client>();
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List<Client> recipients = new List<Client>();
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@@ -1455,19 +1459,64 @@ namespace Barotrauma.Networking
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recipients.Add(c);
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recipients.Add(c);
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}
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}
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//SPAM FILTER
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if (sender.ChatSpamTimer > 0.0f)
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{
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//player has already been spamming, stop again
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ChatMessage denyMsg = ChatMessage.Create("", "You have been blocked by the spam filter. Try again after 10 seconds.", ChatMessageType.Server, null);
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sender.ChatSpamTimer = 10.0f;
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SendChatMessage(denyMsg, sender);
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return;
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}
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float similarity = 0;
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similarity += sender.ChatSpamSpeed; //the faster messages are being sent, the faster the filter will block
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for (int i = 0; i < sender.ChatMessages.Count; i++)
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{
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float closeFactor = 1.0f / (20.0f - i);
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int levenshteinDist = ToolBox.LevenshteinDistance(message.Text, sender.ChatMessages[i]);
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similarity += Math.Max((message.Text.Length - levenshteinDist) / message.Text.Length * closeFactor, 0.0f);
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}
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if (similarity > 6.0f)
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{
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sender.ChatSpamCount++;
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if (sender.ChatSpamCount > 3)
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{
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//kick for spamming too much
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KickClient(sender, false);
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}
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else
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{
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ChatMessage denyMsg = ChatMessage.Create("", "You have been blocked by the spam filter. Try again after 10 seconds.", ChatMessageType.Server, null);
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sender.ChatSpamTimer = 10.0f;
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SendChatMessage(denyMsg, sender);
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}
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return;
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}
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sender.ChatMessages.Add(message.Text);
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if (sender.ChatMessages.Count > 20)
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{
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sender.ChatMessages.RemoveAt(0);
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}
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AddChatMessage(message);
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AddChatMessage(message);
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sender.ChatSpamSpeed += 5.0f;
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foreach (Client c in recipients)
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foreach (Client c in recipients)
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{
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{
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ReliableMessage msg = c.ReliableChannel.CreateMessage();
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ReliableMessage msg = c.ReliableChannel.CreateMessage();
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msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
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msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
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//msg.InnerMessage.Write((byte)type);
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//msg.InnerMessage.Write(message);
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message.WriteNetworkMessage(msg.InnerMessage);
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message.WriteNetworkMessage(msg.InnerMessage);
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c.ReliableChannel.SendMessage(msg, c.Connection);
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c.ReliableChannel.SendMessage(msg, c.Connection);
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}
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}
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}
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}
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public override void SendChatMessage(string message, ChatMessageType? type = null)
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public override void SendChatMessage(string message, ChatMessageType? type = null)
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@@ -1526,18 +1575,21 @@ namespace Barotrauma.Networking
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SendChatMessage(chatMessage, recipients);
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SendChatMessage(chatMessage, recipients);
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}
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}
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public void SendChatMessage(ChatMessage chatMessage, Client recipient)
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{
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ReliableMessage msg = recipient.ReliableChannel.CreateMessage();
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msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
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chatMessage.WriteNetworkMessage(msg.InnerMessage);
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recipient.ReliableChannel.SendMessage(msg, recipient.Connection);
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}
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public void SendChatMessage(ChatMessage chatMessage, List<Client> recipients)
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public void SendChatMessage(ChatMessage chatMessage, List<Client> recipients)
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{
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{
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foreach (Client c in recipients)
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foreach (Client recipient in recipients)
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{
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{
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ReliableMessage msg = c.ReliableChannel.CreateMessage();
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SendChatMessage(chatMessage, recipient);
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msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
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//msg.InnerMessage.Write((byte)type);
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//msg.InnerMessage.Write(message);
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chatMessage.WriteNetworkMessage(msg.InnerMessage);
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c.ReliableChannel.SendMessage(msg, c.Connection);
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}
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}
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}
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}
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