(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).

This commit is contained in:
Joonas Rikkonen
2019-04-15 13:42:37 +03:00
parent 70a92425d0
commit fe235eb37a
7 changed files with 27 additions and 32 deletions
@@ -393,7 +393,7 @@ namespace Barotrauma
} }
} }
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint, bool playSound = true) partial void SeverLimbJointProjSpecific(LimbJoint limbJoint)
{ {
foreach (Limb limb in new Limb[] { limbJoint.LimbA, limbJoint.LimbB }) foreach (Limb limb in new Limb[] { limbJoint.LimbA, limbJoint.LimbB })
{ {
@@ -411,11 +411,6 @@ namespace Barotrauma
character.CurrentHull?.AddDecal(character.BloodDecalName, limb.WorldPosition, MathHelper.Clamp(limb.Mass, 0.5f, 2.0f)); character.CurrentHull?.AddDecal(character.BloodDecalName, limb.WorldPosition, MathHelper.Clamp(limb.Mass, 0.5f, 2.0f));
} }
} }
if (playSound)
{
SoundPlayer.PlayDamageSound("Gore", 1.0f, limbJoint.LimbA.body);
}
} }
public virtual void Draw(SpriteBatch spriteBatch, Camera cam) public virtual void Draw(SpriteBatch spriteBatch, Camera cam)
@@ -598,7 +598,6 @@ namespace Barotrauma
var limbHealth = limbHealths.OrderByDescending(l => l.TotalDamage).FirstOrDefault(); var limbHealth = limbHealths.OrderByDescending(l => l.TotalDamage).FirstOrDefault();
selectedLimbIndex = limbHealths.IndexOf(limbHealth); selectedLimbIndex = limbHealths.IndexOf(limbHealth);
} }
} }
LimbHealth selectedLimb = selectedLimbIndex < 0 ? highlightedLimb : limbHealths[selectedLimbIndex]; LimbHealth selectedLimb = selectedLimbIndex < 0 ? highlightedLimb : limbHealths[selectedLimbIndex];
if (selectedLimb != currentDisplayedLimb || forceAfflictionContainerUpdate) if (selectedLimb != currentDisplayedLimb || forceAfflictionContainerUpdate)
@@ -296,7 +296,6 @@ namespace Barotrauma
break; break;
} }
} }
SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
} }
// Always spawn damage particles // Always spawn damage particles
@@ -1949,27 +1949,6 @@
<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg"> <None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore4.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore5.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore6.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore7.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\MetalImpactHeavy1.ogg"> <None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\MetalImpactHeavy1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
@@ -692,7 +692,7 @@ namespace Barotrauma
ImpactProjSpecific(impact, f1.Body); ImpactProjSpecific(impact, f1.Body);
} }
public void SeverLimbJoint(LimbJoint limbJoint, bool playSound = true) public void SeverLimbJoint(LimbJoint limbJoint)
{ {
if (!limbJoint.CanBeSevered || limbJoint.IsSevered) if (!limbJoint.CanBeSevered || limbJoint.IsSevered)
{ {
@@ -721,7 +721,7 @@ namespace Barotrauma
} }
} }
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint, bool playSound = true); partial void SeverLimbJointProjSpecific(LimbJoint limbJoint);
private void GetConnectedLimbs(List<Limb> connectedLimbs, List<LimbJoint> checkedJoints, Limb limb) private void GetConnectedLimbs(List<Limb> connectedLimbs, List<LimbJoint> checkedJoints, Limb limb)
{ {
@@ -66,6 +66,8 @@ namespace Barotrauma
public LightComponent LightComponent { get; set; } public LightComponent LightComponent { get; set; }
public int Variant { get; private set; }
private Gender _gender; private Gender _gender;
/// <summary> /// <summary>
/// None = Any/Not Defined -> no effect. /// None = Any/Not Defined -> no effect.
@@ -112,10 +114,11 @@ namespace Barotrauma
/// <summary> /// <summary>
/// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped. /// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped.
/// </summary> /// </summary>
public WearableSprite(XElement subElement, Wearable wearable) public WearableSprite(XElement subElement, Wearable wearable, int variant = 1)
{ {
Type = WearableType.Item; Type = WearableType.Item;
WearableComponent = wearable; WearableComponent = wearable;
Variant = Math.Max(variant, 1);
SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty)); SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty));
SourceElement = subElement; SourceElement = subElement;
} }
@@ -131,6 +134,7 @@ namespace Barotrauma
{ {
SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male"); SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male");
} }
SpritePath = SpritePath.Replace("[VARIANT]", Variant.ToString());
if (Sprite != null) if (Sprite != null)
{ {
Sprite.Remove(); Sprite.Remove();
@@ -451,6 +451,25 @@ namespace Barotrauma
} }
} }
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect public override Rectangle Rect
{ {
get get