(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
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@@ -66,6 +66,8 @@ namespace Barotrauma
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public LightComponent LightComponent { get; set; }
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public int Variant { get; private set; }
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private Gender _gender;
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/// <summary>
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/// None = Any/Not Defined -> no effect.
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@@ -112,10 +114,11 @@ namespace Barotrauma
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/// <summary>
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/// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped.
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/// </summary>
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public WearableSprite(XElement subElement, Wearable wearable)
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public WearableSprite(XElement subElement, Wearable wearable, int variant = 1)
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{
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Type = WearableType.Item;
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WearableComponent = wearable;
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Variant = Math.Max(variant, 1);
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SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty));
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SourceElement = subElement;
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}
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@@ -131,6 +134,7 @@ namespace Barotrauma
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{
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SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male");
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}
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SpritePath = SpritePath.Replace("[VARIANT]", Variant.ToString());
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if (Sprite != null)
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{
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Sprite.Remove();
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