Replaced the solid black color inside wall cells with an ice texture, background ice textures loop better
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@@ -437,7 +437,7 @@ namespace Barotrauma
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List<VoronoiCell> cellsWithBody = new List<VoronoiCell>(cells);
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List<VertexPositionColor> bodyVertices;
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List<VertexPositionTexture> bodyVertices;
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bodies = CaveGenerator.GeneratePolygons(cellsWithBody, out bodyVertices);
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renderer.SetBodyVertices(bodyVertices.ToArray());
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