(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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@@ -415,7 +415,7 @@ namespace Barotrauma.Items.Components
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if (batteryToLoad.RechargeSpeed < batteryToLoad.MaxRechargeSpeed * 0.4f)
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{
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objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, objective.objectiveManager, option: "", requireEquip: false));
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objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, "", false));
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return false;
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}
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}
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@@ -454,11 +454,11 @@ namespace Barotrauma.Items.Components
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if (container.Inventory.Items[0] != null && container.Inventory.Items[0].Condition <= 0.0f)
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{
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var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container, objective.objectiveManager);
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var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container);
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objective.AddSubObjective(removeShellObjective);
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}
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var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
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var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container);
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character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
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containShellObjective.MinContainedAmount = usableProjectileCount + 1;
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containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };
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