(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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@@ -26,8 +26,6 @@ namespace Barotrauma.Items.Components
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private bool autoOrientGap;
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private bool isStuck;
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public bool IsStuck => isStuck;
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private float resetPredictionTimer;
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private Rectangle doorRect;
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@@ -229,7 +227,8 @@ namespace Barotrauma.Items.Components
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{
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msg = msg ?? (HasIntegratedButtons ? accessDeniedTxt : cannotOpenText);
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}
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return isBroken || base.HasRequiredItems(character, addMessage, msg);
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if (isBroken) { return true; }
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return base.HasRequiredItems(character, addMessage, msg);
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}
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public override bool Pick(Character picker)
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@@ -281,7 +281,7 @@ namespace Barotrauma.Items.Components
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float dist = fromItemToLeak.Length();
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//too far away -> consider this done and hope the AI is smart enough to move closer
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if (dist > Range * 3.0f) { return true; }
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if (dist > Range * 5.0f) return true;
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// TODO: use the collider size?
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if (!character.AnimController.InWater && character.AnimController is HumanoidAnimController &&
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@@ -344,19 +344,7 @@ namespace Barotrauma.Items.Components
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character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
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if (item.RequireAimToUse)
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{
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bool isOperatingButtons = false;
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if (character.AIController.SteeringManager is IndoorsSteeringManager indoorSteering)
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{
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var door = indoorSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
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if (door != null && !door.IsOpen)
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{
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isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
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}
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}
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if (!isOperatingButtons)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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character.SetInput(InputType.Aim, false, true);
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}
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// Press the trigger only when the tool is approximately facing the target.
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var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
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@@ -412,8 +400,7 @@ namespace Barotrauma.Items.Components
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object value = property.GetValue(target);
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if (value.GetType() == typeof(float))
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{
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var progressBar = user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
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if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
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user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
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}
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}
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}
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@@ -943,6 +943,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -499,7 +499,7 @@ namespace Barotrauma.Items.Components
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//load more fuel if the current maximum output is only 50% of the current load
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if (NeedMoreFuel(minimumOutputRatio: 0.5f))
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{
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var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>(), objective.objectiveManager)
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var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>())
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{
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MinContainedAmount = item.ContainedItems.Count(i => i != null && i.Prefab.Identifier == "fuelrod" || i.HasTag("reactorfuel")) + 1,
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GetItemPriority = (Item fuelItem) =>
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@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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public Vector2 Point2;
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public Vector2? Intersection;
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public float Dot;
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public Vector2 AvoidStrength;
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public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
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{
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Point1 = edge.Point1;
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Point2 = edge.Point2;
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Intersection = intersection;
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Dot = dot;
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AvoidStrength = avoidStrength;
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}
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}
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//edge point 1, edge point 2, avoid strength
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private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
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@@ -235,12 +235,12 @@ namespace Barotrauma.Items.Components
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if (string.IsNullOrEmpty(objective.Option) || objective.Option.ToLowerInvariant() == "charge")
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{
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if (Math.Abs(rechargeSpeed - maxRechargeSpeed * aiRechargeTargetRatio) > 0.05f)
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if (Math.Abs(rechargeSpeed - maxRechargeSpeed * 0.5f) > 0.05f)
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{
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#if SERVER
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item.CreateServerEvent(this);
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#endif
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RechargeSpeed = maxRechargeSpeed * aiRechargeTargetRatio;
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RechargeSpeed = maxRechargeSpeed * 0.5f;
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#if CLIENT
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rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
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#endif
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@@ -415,7 +415,7 @@ namespace Barotrauma.Items.Components
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if (batteryToLoad.RechargeSpeed < batteryToLoad.MaxRechargeSpeed * 0.4f)
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{
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objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, objective.objectiveManager, option: "", requireEquip: false));
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objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, "", false));
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return false;
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}
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}
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@@ -454,11 +454,11 @@ namespace Barotrauma.Items.Components
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if (container.Inventory.Items[0] != null && container.Inventory.Items[0].Condition <= 0.0f)
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{
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var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container, objective.objectiveManager);
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var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container);
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objective.AddSubObjective(removeShellObjective);
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}
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var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
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var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container);
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character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
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containShellObjective.MinContainedAmount = usableProjectileCount + 1;
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containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };
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