(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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+47
-53
@@ -1,74 +1,68 @@
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using Barotrauma.Items.Components;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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class AIObjectivePumpWater : AIObjectiveLoop<Pump>
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{
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public override string DebugTag => "pump water";
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private IEnumerable<Pump> pumpList;
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public override bool KeepDivingGearOn => true;
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private readonly IEnumerable<Pump> pumpList;
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public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier, option) { }
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public AIObjectivePumpWater(Character character, string option) : base(character, option)
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{
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pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
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}
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public override float GetPriority(AIObjectiveManager objectiveManager)
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{
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if (character.Submarine == null) { return 0; }
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if (objectiveManager.CurrentOrder == this && targets.Count > 0)
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{
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return AIObjectiveManager.OrderPriority;
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}
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return 0.0f;
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}
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
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//availablePumps = allPumps.Where(p => !p.Item.HasTag("ballast") && p.Item.Connections.None(c => c.IsPower && p.Item.GetConnectedComponentsRecursive<Steering>(c).None())).ToList();
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protected override void FindTargets()
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{
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if (Option == null) { return; }
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base.FindTargets();
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if (targets.None() && objectiveManager.CurrentOrder == this)
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if (option == null) { return; }
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foreach (Item item in Item.ItemList)
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{
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character.Speak(TextManager.Get("DialogNoPumps"), null, 3.0f, "nopumps", 30.0f);
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if (item.HasTag("ballast")) { continue; }
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if (item.Submarine == null) { continue; }
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if (item.Submarine.TeamID != character.TeamID) { continue; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { continue; }
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var pump = item.GetComponent<Pump>();
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if (pump != null)
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{
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if (!ignoreList.Contains(pump))
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{
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if (option == "stoppumping")
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{
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if (!pump.IsActive || pump.FlowPercentage == 0.0f) { continue; }
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}
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else
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{
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if (!pump.Item.InWater) { continue; }
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if (pump.IsActive && pump.FlowPercentage <= -90.0f) { continue; }
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}
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if (!targets.Contains(pump))
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{
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targets.Add(pump);
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}
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}
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}
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}
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}
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protected override bool Filter(Pump pump)
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{
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if (pump == null) { return false; }
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if (pump.Item.HasTag("ballast")) { return false; }
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if (pump.Item.Submarine == null) { return false; }
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if (pump.Item.CurrentHull == null) { return false; }
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if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
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if (pump.Item.ConditionPercentage <= 0) { return false; }
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if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
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if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
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if (Option == "stoppumping")
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{
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if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; }
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}
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else
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{
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if (!pump.Item.InWater) { return false; }
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if (pump.IsActive && pump.FlowPercentage <= -99.9f) { return false; }
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}
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return true;
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}
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protected override IEnumerable<Pump> GetList()
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{
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if (pumpList == null)
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{
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pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
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}
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return pumpList;
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}
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protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = false };
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protected override float TargetEvaluation()
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{
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if (Option == "stoppumping")
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{
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return targets.Max(t => MathHelper.Lerp(0, 100, Math.Abs(t.FlowPercentage / 100)));
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}
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else
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{
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return targets.Max(t => MathHelper.Lerp(100, 0, Math.Abs(-t.FlowPercentage / 100)));
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}
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}
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protected override bool Filter(Pump pump) => true;
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protected override IEnumerable<Pump> GetList() => pumpList;
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protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, Option, false);
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protected override float Average(Pump target) => 0;
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}
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}
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