(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
This commit is contained in:
+27
-22
@@ -9,28 +9,38 @@ namespace Barotrauma
|
||||
class AIObjectiveFixLeaks : AIObjectiveLoop<Gap>
|
||||
{
|
||||
public override string DebugTag => "fix leaks";
|
||||
public override bool KeepDivingGearOn => true;
|
||||
public override bool ForceRun => true;
|
||||
|
||||
public AIObjectiveFixLeaks(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
|
||||
public AIObjectiveFixLeaks(Character character) : base (character, "") { }
|
||||
|
||||
protected override void FindTargets()
|
||||
{
|
||||
if (character.Submarine == null) { return 0; }
|
||||
if (targets.None()) { return 0; }
|
||||
if (objectiveManager.CurrentOrder == this)
|
||||
{
|
||||
return AIObjectiveManager.OrderPriority;
|
||||
}
|
||||
return MathHelper.Lerp(0, AIObjectiveManager.OrderPriority, targets.Average(t => Average(t)));
|
||||
}
|
||||
|
||||
protected override void FindTargets()
|
||||
{
|
||||
base.FindTargets();
|
||||
if (targets.None() && objectiveManager.CurrentOrder == this)
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogNoLeaks"), null, 3.0f, "noleaks", 30.0f);
|
||||
}
|
||||
targets.Sort((x, y) => GetGapFixPriority(y).CompareTo(GetGapFixPriority(x)));
|
||||
}
|
||||
|
||||
protected override bool Filter(Gap gap) => IsValidTarget(gap, character);
|
||||
|
||||
public static float GetLeakSeverity(Gap leak)
|
||||
protected override bool Filter(Gap gap)
|
||||
{
|
||||
if (leak == null) { return 0; }
|
||||
float sizeFactor = MathHelper.Lerp(1, 10, MathUtils.InverseLerp(0, 200, (leak.IsHorizontal ? leak.Rect.Width : leak.Rect.Height)));
|
||||
float severity = sizeFactor * leak.Open;
|
||||
if (!leak.IsRoomToRoom) { severity *= 50; }
|
||||
return MathHelper.Min(severity, 100);
|
||||
bool ignore = ignoreList.Contains(gap) || gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null);
|
||||
if (!ignore)
|
||||
{
|
||||
if (gap.Submarine == null) { ignore = true; }
|
||||
else if (gap.Submarine.TeamID != character.TeamID) { ignore = true; }
|
||||
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { ignore = true; }
|
||||
}
|
||||
return ignore;
|
||||
}
|
||||
|
||||
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
|
||||
@@ -38,14 +48,9 @@ namespace Barotrauma
|
||||
protected override IEnumerable<Gap> GetList() => Gap.GapList;
|
||||
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
|
||||
|
||||
public static bool IsValidTarget(Gap gap, Character character)
|
||||
{
|
||||
if (gap == null) { return false; }
|
||||
if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
|
||||
if (gap.Submarine == null) { return false; }
|
||||
if (gap.Submarine.TeamID != character.TeamID) { return false; }
|
||||
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
|
||||
return true;
|
||||
}
|
||||
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
|
||||
protected override float Average(Gap gap) => gap.Open;
|
||||
protected override IEnumerable<Gap> GetList() => Gap.GapList;
|
||||
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user