(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
This commit is contained in:
+43
-24
@@ -9,9 +9,15 @@ namespace Barotrauma
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{
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public override string DebugTag => "contain item";
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public int MinContainedAmount = 1;
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//can either be a tag or an identifier
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private string[] itemIdentifiers;
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private ItemContainer container;
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public Func<Item, float> GetItemPriority;
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public int MinContainedAmount = 1;
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public string[] ignoredContainerIdentifiers;
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//can either be a tag or an identifier
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@@ -21,12 +27,14 @@ namespace Barotrauma
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private bool isCompleted;
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private AIObjectiveGetItem getItemObjective;
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private AIObjectiveGoTo goToObjective;
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public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container)
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: this(character, new string[] { itemIdentifier }, container)
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{
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}
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public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
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public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base (character, objectiveManager, priorityModifier)
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public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container)
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: base (character, "")
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{
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this.itemIdentifiers = itemIdentifiers;
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for (int i = 0; i < itemIdentifiers.Length; i++)
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@@ -43,10 +51,22 @@ namespace Barotrauma
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int containedItemCount = 0;
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foreach (Item item in container.Inventory.Items)
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{
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if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id)))
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if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) containedItemCount++;
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}
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return containedItemCount >= MinContainedAmount;
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}
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public override bool CanBeCompleted
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{
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get
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{
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if (goToObjective != null)
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{
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containedItemCount++;
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}
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return getItemObjective == null || getItemObjective.CanBeCompleted;
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}
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return containedItemCount >= MinContainedAmount;
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}
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@@ -68,16 +88,17 @@ namespace Barotrauma
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foreach (string identifier in itemIdentifiers)
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{
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itemToContain = character.Inventory.FindItemByIdentifier(identifier) ?? character.Inventory.FindItemByTag(identifier);
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if (itemToContain != null && itemToContain.Condition > 0.0f) { break; }
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}
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if (itemToContain != null && itemToContain.Condition > 0.0f) break;
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}
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if (itemToContain == null)
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{
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TryAddSubObjective(ref getItemObjective, () =>
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new AIObjectiveGetItem(character, itemIdentifiers, objectiveManager)
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{
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GetItemPriority = GetItemPriority,
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ignoredContainerIdentifiers = ignoredContainerIdentifiers
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});
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getItemObjective = new AIObjectiveGetItem(character, itemIdentifiers)
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{
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GetItemPriority = GetItemPriority,
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ignoredContainerIdentifiers = ignoredContainerIdentifiers
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};
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AddSubObjective(getItemObjective);
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return;
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}
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if (container.Item.ParentInventory == character.Inventory)
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@@ -94,8 +115,7 @@ namespace Barotrauma
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}
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else
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{
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if (container.Item.CurrentHull != character.CurrentHull ||
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(Vector2.DistanceSquared(character.Position, container.Item.Position) > Math.Pow(container.Item.InteractDistance, 2) && !container.Item.IsInsideTrigger(character.WorldPosition)))
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if (container.Item.CurrentHull != character.CurrentHull || (Vector2.Distance(character.Position, container.Item.Position) > container.Item.InteractDistance && !container.Item.IsInsideTrigger(character.WorldPosition)))
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{
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TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
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return;
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@@ -107,15 +127,14 @@ namespace Barotrauma
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public override bool IsDuplicate(AIObjective otherObjective)
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{
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if (!(otherObjective is AIObjectiveContainItem objective)) { return false; }
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if (objective.container != container) { return false; }
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if (objective.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
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AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
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if (objective == null) return false;
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if (objective.container != container) return false;
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if (objective.itemIdentifiers.Length != itemIdentifiers.Length) return false;
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for (int i = 0; i < itemIdentifiers.Length; i++)
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{
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if (objective.itemIdentifiers[i] != itemIdentifiers[i])
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{
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return false;
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}
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if (objective.itemIdentifiers[i] != itemIdentifiers[i]) return false;
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}
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return true;
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}
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