(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:50:39 +03:00
parent ef374ada71
commit fd7dfebd3a
49 changed files with 1733 additions and 1873 deletions
@@ -9,9 +9,15 @@ namespace Barotrauma
{
public override string DebugTag => "contain item";
public int MinContainedAmount = 1;
//can either be a tag or an identifier
private string[] itemIdentifiers;
private ItemContainer container;
public Func<Item, float> GetItemPriority;
public int MinContainedAmount = 1;
public string[] ignoredContainerIdentifiers;
//can either be a tag or an identifier
@@ -21,12 +27,14 @@ namespace Barotrauma
private bool isCompleted;
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container)
: this(character, new string[] { itemIdentifier }, container)
{
}
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base (character, objectiveManager, priorityModifier)
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container)
: base (character, "")
{
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
@@ -43,10 +51,22 @@ namespace Barotrauma
int containedItemCount = 0;
foreach (Item item in container.Inventory.Items)
{
if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id)))
if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) containedItemCount++;
}
return containedItemCount >= MinContainedAmount;
}
public override bool CanBeCompleted
{
get
{
if (goToObjective != null)
{
containedItemCount++;
}
return getItemObjective == null || getItemObjective.CanBeCompleted;
}
return containedItemCount >= MinContainedAmount;
}
@@ -68,16 +88,17 @@ namespace Barotrauma
foreach (string identifier in itemIdentifiers)
{
itemToContain = character.Inventory.FindItemByIdentifier(identifier) ?? character.Inventory.FindItemByTag(identifier);
if (itemToContain != null && itemToContain.Condition > 0.0f) { break; }
}
if (itemToContain != null && itemToContain.Condition > 0.0f) break;
}
if (itemToContain == null)
{
TryAddSubObjective(ref getItemObjective, () =>
new AIObjectiveGetItem(character, itemIdentifiers, objectiveManager)
{
GetItemPriority = GetItemPriority,
ignoredContainerIdentifiers = ignoredContainerIdentifiers
});
getItemObjective = new AIObjectiveGetItem(character, itemIdentifiers)
{
GetItemPriority = GetItemPriority,
ignoredContainerIdentifiers = ignoredContainerIdentifiers
};
AddSubObjective(getItemObjective);
return;
}
if (container.Item.ParentInventory == character.Inventory)
@@ -94,8 +115,7 @@ namespace Barotrauma
}
else
{
if (container.Item.CurrentHull != character.CurrentHull ||
(Vector2.DistanceSquared(character.Position, container.Item.Position) > Math.Pow(container.Item.InteractDistance, 2) && !container.Item.IsInsideTrigger(character.WorldPosition)))
if (container.Item.CurrentHull != character.CurrentHull || (Vector2.Distance(character.Position, container.Item.Position) > container.Item.InteractDistance && !container.Item.IsInsideTrigger(character.WorldPosition)))
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
return;
@@ -107,15 +127,14 @@ namespace Barotrauma
public override bool IsDuplicate(AIObjective otherObjective)
{
if (!(otherObjective is AIObjectiveContainItem objective)) { return false; }
if (objective.container != container) { return false; }
if (objective.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
if (objective == null) return false;
if (objective.container != container) return false;
if (objective.itemIdentifiers.Length != itemIdentifiers.Length) return false;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
if (objective.itemIdentifiers[i] != itemIdentifiers[i])
{
return false;
}
if (objective.itemIdentifiers[i] != itemIdentifiers[i]) return false;
}
return true;
}