(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:50:39 +03:00
parent ef374ada71
commit fd7dfebd3a
49 changed files with 1733 additions and 1873 deletions
@@ -91,7 +91,7 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
Color.Red);
}
}
@@ -1,6 +1,5 @@
using Microsoft.Xna.Framework;
using FarseerPhysics;
using System.Linq;
namespace Barotrauma
{
@@ -38,20 +37,16 @@ namespace Barotrauma
var currentOrder = ObjectiveManager.CurrentOrder;
if (currentOrder != null)
{
GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
}
else if (ObjectiveManager.WaitTimer > 0)
{
GUI.DrawString(spriteBatch, pos + textOffset, $"Waiting... {ObjectiveManager.WaitTimer.FormatZeroDecimal()}", Color.White, Color.Black);
GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
}
var currentObjective = ObjectiveManager.CurrentObjective;
if (currentObjective != null)
{
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
var subObjective = currentObjective.SubObjectives.FirstOrDefault();
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
var subObjective = currentObjective.CurrentSubObjective;
if (subObjective != null)
{
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
}
}
}
@@ -80,8 +75,8 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
Color.Blue);
new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
Color.SkyBlue);
}
}
}
@@ -152,6 +152,32 @@ namespace Barotrauma
}
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
character.MemState.Clear();
}
}
partial void ImpactProjSpecific(float impact, Body body)
{
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
if (body.UserData is Limb limb && character.Stun <= 0f)
{
if (impact > 3.0f) { PlayImpactSound(limb); }
}
else if (body.UserData is Limb || body == Collider.FarseerBody)
{
if (!character.IsRemotePlayer && impact > ImpactTolerance)
{
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
}
}
if (Character.Controlled == character)
{
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
}
}
if (character.MemState.Count < 1) return;
overrideTargetMovement = Vector2.Zero;
@@ -18,21 +18,38 @@ namespace Barotrauma
private Sprite languageSelectionCursor;
private ScalableFont languageSelectionFont;
private Video splashScreen;
public Video SplashScreen
private Video currSplashScreen;
private DateTime videoStartTime;
private Queue<Pair<string, Point>> pendingSplashScreens = new Queue<Pair<string, Point>>();
/// <summary>
/// Pair.first = filepath, Pair.second = resolution
/// </summary>
public Queue<Pair<string, Point>> PendingSplashScreens
{
get
{
lock (loadMutex)
{
return splashScreen;
return pendingSplashScreens;
}
}
set
{
lock (loadMutex)
{
splashScreen = value;
pendingSplashScreens = value;
}
}
}
public bool PlayingSplashScreen
{
get
{
lock (loadMutex)
{
return currSplashScreen != null;
}
}
}
@@ -100,8 +117,8 @@ namespace Barotrauma
{
try
{
DrawSplashScreen(spriteBatch);
if (SplashScreen != null && SplashScreen.IsPlaying) return;
DrawSplashScreen(spriteBatch, graphics);
if (currSplashScreen != null || PendingSplashScreens.Count > 0) { return; }
}
catch (Exception e)
{
@@ -201,46 +218,77 @@ namespace Barotrauma
{
if (languageSelectionFont == null)
{
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", 28, graphicsDevice);
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
}
if (languageSelectionCursor == null)
{
languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
}
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.25f);
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.3f);
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
foreach (string language in TextManager.AvailableLanguages)
{
languageSelectionFont.DrawString(spriteBatch, language, textPos - languageSelectionFont.MeasureString(language) / 2, Color.White * 0.8f);
Vector2 textSize = languageSelectionFont.MeasureString(language);
bool hover =
Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
//TODO: display the name of the language in the target language?
languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2,
hover ? Color.White : Color.White * 0.6f);
if (hover && PlayerInput.LeftButtonClicked())
{
GameMain.Config.Language = language;
WaitForLanguageSelection = false;
}
textPos += textSpacing;
}
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
}
private void DrawSplashScreen(SpriteBatch spriteBatch)
private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
{
if (SplashScreen != null)
{
if (SplashScreen.IsPlaying)
{
spriteBatch.Begin();
spriteBatch.Draw(SplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
spriteBatch.End();
if (currSplashScreen == null && PendingSplashScreens.Count == 0) { return; }
if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
{
SplashScreen.Dispose(); SplashScreen = null;
}
}
else
if (currSplashScreen == null)
{
var newSplashScreen = PendingSplashScreens.Dequeue();
string fileName = newSplashScreen.First;
Point resolution = newSplashScreen.Second;
try
{
SplashScreen.Dispose(); SplashScreen = null;
currSplashScreen = new Video(graphics, GameMain.SoundManager, fileName, (uint)resolution.X, (uint)resolution.Y);
videoStartTime = DateTime.Now;
}
}
catch (Exception e)
{
GameMain.Config.EnableSplashScreen = false;
DebugConsole.ThrowError("Playing the splash screen \"" + fileName + "\" failed.", e);
PendingSplashScreens.Clear();
currSplashScreen = null;
}
}
if (currSplashScreen.IsPlaying)
{
spriteBatch.Begin();
spriteBatch.Draw(currSplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
spriteBatch.End();
if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
{
currSplashScreen.Dispose(); currSplashScreen = null;
}
}
else if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500))
{
currSplashScreen.Dispose(); currSplashScreen = null;
}
}
bool drawn;
public IEnumerable<object> DoLoading(IEnumerable<object> loader)
{
+19 -11
View File
@@ -270,21 +270,24 @@ namespace Barotrauma
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
loadingScreenOpen = true;
TitleScreen = new LoadingScreen(GraphicsDevice);
TitleScreen.WaitForLanguageSelection = Config.ShowLanguageSelectionPrompt;
TitleScreen = new LoadingScreen(GraphicsDevice)
{
WaitForLanguageSelection = Config.ShowLanguageSelectionPrompt
};
bool canLoadInSeparateThread = false;
#if WINDOWS
canLoadInSeparateThread = true;
#endif
loadingCoroutine = CoroutineManager.StartCoroutine(Load(), "", canLoadInSeparateThread);
loadingCoroutine = CoroutineManager.StartCoroutine(Load(canLoadInSeparateThread), "", canLoadInSeparateThread);
}
private void InitUserStats()
{
if (GameSettings.ShowUserStatisticsPrompt)
{
//TODO: translate
var userStatsPrompt = new GUIMessageBox(
"Do you want to help us make Barotrauma better?",
"Do you allow Barotrauma to send usage statistics and error reports to the developers? The data is anonymous, " +
@@ -334,16 +337,21 @@ namespace Barotrauma
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
if (Config.EnableSplashScreen)
{
try
var pendingSplashScreens = TitleScreen.PendingSplashScreens;
pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_UTG.mp4", new Point(1280, 720)));
pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_FF.mp4", new Point(1280, 720)));
pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_Daedalic.mp4", new Point(1920, 1080)));
}
//if not loading in a separate thread, wait for the splash screens to finish before continuing the loading
//otherwise the videos will look extremely choppy
if (!isSeparateThread)
{
while (TitleScreen.PlayingSplashScreen || TitleScreen.PendingSplashScreens.Count > 0)
{
(TitleScreen as LoadingScreen).SplashScreen = new Video(base.GraphicsDevice, SoundManager, "Content/splashscreen.mp4", 1280, 720);
yield return CoroutineStatus.Running;
}
catch (Exception e)
{
Config.EnableSplashScreen = false;
DebugConsole.ThrowError("Playing the splash screen failed.", e);
}
}
}
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
DebugConsole.Init();
@@ -74,12 +74,17 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
if (!isSinglePlayer)
if (GameMain.Client != null)
{
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
//let the server create random conversations in MP
return;
}
if (string.IsNullOrEmpty(text)) { return; }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -90,7 +95,6 @@ namespace Barotrauma
break;
}
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -195,7 +199,6 @@ namespace Barotrauma
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
SetCharacterOrder(null, order, null, Character.Controlled);
HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
HumanAIController.RefreshTargets(Character.Controlled, order, Character.Controlled.CurrentHull);
return true;
},
UserData = order,
@@ -239,27 +242,24 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
if (character?.Inventory == null) return null;
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
characterInfos.Add(characterInfo);
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
if (GameMain.Client != null)
if (character == null)
{
//let the server create random conversations in MP
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
characters.Remove(character);
if (removeInfo) characterInfos.Remove(character.Info);
}
public void AddCharacter(Character character)
@@ -633,9 +633,183 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
{
UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -779,6 +953,12 @@ namespace Barotrauma
}
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
@@ -836,19 +1016,23 @@ namespace Barotrauma
}
}
}
//only one target (or an order with no particular targets), just show options
else
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
{
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
isHorizontal: true, childAnchor: Anchor.BottomLeft)
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
{
UserData = character,
Stretch = true
};
//line connecting the order button to the option buttons
//TODO: sprite
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
GameMain.Client.SendChatMessage(msg);
}
}
DisplayCharacterOrder(character, order);
}
/// <summary>
/// Create the UI panel that's used to select the target and options for a given order
@@ -776,37 +776,6 @@ namespace Barotrauma
ic.DrawHUD(spriteBatch, character);
}
}
}
List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character)
{
texts.Clear();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
Color color = Color.Gray;
bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
if (hasRequiredSkillsAndItems)
{
if (ic is Repairable repairable)
{
if (Condition < repairable.ShowRepairUIThreshold)
{
color = Color.Cyan;
}
}
else
{
color = Color.Cyan;
}
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false));
}
return texts;
}
@@ -276,6 +276,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;
@@ -1,8 +1,5 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma
@@ -11,7 +8,7 @@ namespace Barotrauma
{
private GUIListBox listBox;
private float scrollSpeed;
private readonly float scrollSpeed;
public CreditsPlayer(RectTransform rectT, string configFile) : base(null, rectT)
{
@@ -354,6 +354,12 @@ namespace Barotrauma
};
var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
new GUIButton(new RectTransform(new Vector2(0.1f, 0.05f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.BottomLeft) { RelativeOffset = new Vector2(0.25f, 0.02f) },
TextManager.Get("Back"), style: "GUIButtonLarge")
{
OnClicked = SelectTab
};
}
#endregion
@@ -383,10 +389,9 @@ namespace Barotrauma
private bool SelectTab(GUIButton button, object obj)
{
titleText.Visible = true;
if (obj is Tab)
{
titleText.Visible = true;
if (GameMain.Config.UnsavedSettings)
{
var applyBox = new GUIMessageBox(