(04facf9b6) Gray out the text in disabled buttons if the button has no visible sprite (the buttons in the main menu for example looked the same when disabled)
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@@ -20,6 +20,8 @@ namespace Barotrauma
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public OnButtonDownHandler OnButtonDown;
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public OnButtonDownHandler OnButtonDown;
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public bool CanBeSelected = true;
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public bool CanBeSelected = true;
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private Color? defaultTextColor;
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public override bool Enabled
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public override bool Enabled
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{
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{
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@@ -30,8 +32,13 @@ namespace Barotrauma
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set
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set
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{
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{
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if (value == enabled) return;
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if (value == enabled) { return; }
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enabled = value;
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enabled = value;
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if (color.A == 0)
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{
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if (defaultTextColor == null) { defaultTextColor = TextBlock.TextColor; }
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TextBlock.TextColor = enabled ? defaultTextColor.Value : defaultTextColor.Value * 0.5f;
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}
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frame.Color = enabled ? color : Color.Gray * 0.7f;
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frame.Color = enabled ? color : Color.Gray * 0.7f;
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}
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}
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}
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}
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@@ -682,6 +682,25 @@ namespace Barotrauma
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}
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}
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};
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};
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
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new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
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TextManager.Get("Cancel"), style: "GUIButtonLarge")
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{
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IgnoreLayoutGroups = true,
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OnClicked = (x, y) =>
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{
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if (UnsavedSettings)
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{
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LoadPlayerConfig();
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}
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if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
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GUI.SettingsMenuOpen = false;
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return true;
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}
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};
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applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
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applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
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TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
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TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
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{
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{
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@@ -26,10 +26,6 @@ namespace Barotrauma.Items.Components
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private float blinkTimer;
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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