Fixed characters not appearing in the round summary in mp, minor CrewManager refactoring
This commit is contained in:
@@ -198,8 +198,8 @@
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<Compile Include="Source\Screens\BlurEffect.cs" />
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<Compile Include="Source\Screens\BlurEffect.cs" />
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<Compile Include="Source\Screens\CampaignSetupUI.cs" />
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<Compile Include="Source\Screens\CampaignSetupUI.cs" />
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<Compile Include="Source\Screens\CampaignUI.cs" />
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<Compile Include="Source\Screens\CampaignUI.cs" />
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<Compile Include="Source\Screens\EditCharacterScreen.cs" />
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<Compile Include="Source\Screens\CharacterEditorScreen.cs" />
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<Compile Include="Source\Screens\EditMapScreen.cs" />
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<Compile Include="Source\Screens\SubEditorScreen.cs" />
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<Compile Include="Source\Screens\GameScreen.cs" />
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<Compile Include="Source\Screens\GameScreen.cs" />
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<Compile Include="Source\Screens\LobbyScreen.cs" />
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<Compile Include="Source\Screens\LobbyScreen.cs" />
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<Compile Include="Source\Screens\MainMenuScreen.cs" />
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<Compile Include="Source\Screens\MainMenuScreen.cs" />
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@@ -148,7 +148,7 @@ namespace Barotrauma
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frame.RemoveChild(child);
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frame.RemoveChild(child);
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}
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}
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List<Character> aliveCharacters = crewManager.characters.FindAll(c => !c.IsDead && c.AIController is HumanAIController);
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List<Character> aliveCharacters = crewManager.GetCharacters().FindAll(c => !c.IsDead && c.AIController is HumanAIController);
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characterFrameBottom = 0;
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characterFrameBottom = 0;
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@@ -192,9 +192,9 @@ namespace Barotrauma
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if (controlled == this) controlled = null;
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if (controlled == this) controlled = null;
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if (GameMain.GameSession?.CrewManager != null &&
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if (GameMain.GameSession?.CrewManager != null &&
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GameMain.GameSession.CrewManager.characters.Contains(this))
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GameMain.GameSession.CrewManager.GetCharacters().Contains(this))
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{
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{
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GameMain.GameSession.CrewManager.characters.Remove(this);
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GameMain.GameSession.CrewManager.RemoveCharacter(this);
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}
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}
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if (GameMain.Client != null && GameMain.Client.Character == this) GameMain.Client.Character = null;
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if (GameMain.Client != null && GameMain.Client.Character == this) GameMain.Client.Character = null;
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@@ -291,7 +291,7 @@ namespace Barotrauma
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if (configPath == Character.HumanConfigFile)
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if (configPath == Character.HumanConfigFile)
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{
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{
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GameMain.GameSession.CrewManager.characters.Add(character);
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GameMain.GameSession.CrewManager.AddCharacter(character);
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}
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}
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}
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}
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@@ -9,8 +9,8 @@ namespace Barotrauma
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{
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{
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class CrewManager
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class CrewManager
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{
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{
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public List<Character> characters;
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private List<CharacterInfo> characterInfos;
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public List<CharacterInfo> CharacterInfos;
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private List<Character> characters;
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public int WinningTeam = 1;
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public int WinningTeam = 1;
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@@ -27,7 +27,7 @@ namespace Barotrauma
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public CrewManager()
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public CrewManager()
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{
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{
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characters = new List<Character>();
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characters = new List<Character>();
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CharacterInfos = new List<CharacterInfo>();
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characterInfos = new List<CharacterInfo>();
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guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
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guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
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guiFrame.Padding = Vector4.One * 5.0f;
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guiFrame.Padding = Vector4.One * 5.0f;
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@@ -50,10 +50,20 @@ namespace Barotrauma
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{
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
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CharacterInfos.Add(new CharacterInfo(subElement));
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characterInfos.Add(new CharacterInfo(subElement));
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}
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}
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}
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}
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public List<Character> GetCharacters()
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{
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return characters;
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}
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public List<CharacterInfo> GetCharacterInfos()
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{
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return characterInfos;
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}
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public bool SelectCharacter(GUIComponent component, object selection)
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public bool SelectCharacter(GUIComponent component, object selection)
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{
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{
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//listBox.Select(selection);
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//listBox.Select(selection);
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@@ -108,28 +118,44 @@ namespace Barotrauma
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public void AddCharacter(Character character)
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public void AddCharacter(Character character)
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{
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{
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characters.Add(character);
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characters.Add(character);
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if (!CharacterInfos.Contains(character.Info))
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if (!characterInfos.Contains(character.Info))
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{
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{
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CharacterInfos.Add(character.Info);
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characterInfos.Add(character.Info);
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}
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}
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if (character is AICharacter)
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if (character is AICharacter)
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{
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{
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commander.UpdateCharacters();
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commander.UpdateCharacters();
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character.Info.CreateCharacterFrame(listBox, character.Info.Name.Replace(' ', '\n'), character);
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GUIFrame orderFrame = new GUIFrame(new Rectangle(0, 0, 40, 40), Color.Transparent, "ListBoxElement", orderListBox);
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orderFrame.UserData = character;
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var ai = character.AIController as HumanAIController;
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if (ai == null)
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{
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DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController");
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return;
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}
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SetCharacterOrder(character, ai.CurrentOrder);
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}
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}
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}
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character.Info.CreateCharacterFrame(listBox, character.Info.Name.Replace(' ', '\n'), character);
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public void RemoveCharacter(Character character)
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{
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characters.Remove(character);
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}
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GUIFrame orderFrame = new GUIFrame(new Rectangle(0, 0, 40, 40), Color.Transparent, "ListBoxElement", orderListBox);
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public void AddCharacterInfo(CharacterInfo characterInfo)
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orderFrame.UserData = character;
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{
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if (characterInfos.Contains(characterInfo))
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var ai = character.AIController as HumanAIController;
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if (ai == null)
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{
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{
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DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController");
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" +Environment.StackTrace);
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return;
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return;
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}
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}
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SetCharacterOrder(character, ai.CurrentOrder);
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characterInfos.Add(characterInfo);
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}
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}
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public void AddToGUIUpdateList()
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public void AddToGUIUpdateList()
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@@ -181,10 +207,6 @@ namespace Barotrauma
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{
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{
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commander.UpdateCharacters();
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commander.UpdateCharacters();
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}
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}
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//if (characters.Find(c => !c.IsDead)==null)
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//{
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// Game1.GameSession.EndShift(null, null);
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//}
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}
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}
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public void CreateCrewFrame(List<Character> crew, GUIFrame crewFrame)
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public void CreateCrewFrame(List<Character> crew, GUIFrame crewFrame)
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@@ -231,8 +253,6 @@ namespace Barotrauma
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y += crewList.Rect.Height + 30;
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y += crewList.Rect.Height + 30;
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}
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}
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}
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}
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protected virtual bool SelectCrewCharacter(Character character, GUIComponent crewList)
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protected virtual bool SelectCrewCharacter(Character character, GUIComponent crewList)
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@@ -255,34 +275,27 @@ namespace Barotrauma
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return true;
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return true;
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}
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}
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//private bool ToggleCrewFrame(GUIButton button, object obj)
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//{
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// if (crewFrame == null) CreateCrewFrame(characters);
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// crewFrameOpen = !crewFrameOpen;
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// return true;
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//}
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public void StartRound()
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public void StartRound()
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{
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{
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listBox.ClearChildren();
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listBox.ClearChildren();
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characters.Clear();
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characters.Clear();
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WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(CharacterInfos, Submarine.MainSub, false);
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WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub, false);
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for (int i = 0; i < waypoints.Length; i++)
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for (int i = 0; i < waypoints.Length; i++)
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{
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{
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Character character;
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Character character;
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if (CharacterInfos[i].HullID != null)
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if (characterInfos[i].HullID != null)
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{
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{
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var hull = Entity.FindEntityByID((ushort)CharacterInfos[i].HullID) as Hull;
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var hull = Entity.FindEntityByID((ushort)characterInfos[i].HullID) as Hull;
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if (hull == null) continue;
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if (hull == null) continue;
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character = Character.Create(CharacterInfos[i], hull.WorldPosition);
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character = Character.Create(characterInfos[i], hull.WorldPosition);
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}
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}
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else
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else
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{
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{
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character = Character.Create(CharacterInfos[i], waypoints[i].WorldPosition);
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character = Character.Create(characterInfos[i], waypoints[i].WorldPosition);
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Character.Controlled = character;
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Character.Controlled = character;
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if (character.Info != null && !character.Info.StartItemsGiven)
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if (character.Info != null && !character.Info.StartItemsGiven)
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@@ -308,18 +321,26 @@ namespace Barotrauma
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continue;
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continue;
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}
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}
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CharacterInfos.Remove(c.Info);
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characterInfos.Remove(c.Info);
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}
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}
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//remove characterinfos whose character doesn't exist anymore
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//remove characterinfos whose character doesn't exist anymore
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//(i.e. character was removed during the round)
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//(i.e. character was removed during the round)
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CharacterInfos.RemoveAll(c => c.Character == null);
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characterInfos.RemoveAll(c => c.Character == null);
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characters.Clear();
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characters.Clear();
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listBox.ClearChildren();
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listBox.ClearChildren();
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orderListBox.ClearChildren();
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orderListBox.ClearChildren();
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}
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}
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public void Reset()
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{
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characters.Clear();
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characterInfos.Clear();
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listBox.ClearChildren();
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orderListBox.ClearChildren();
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}
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public void Draw(SpriteBatch spriteBatch)
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public void Draw(SpriteBatch spriteBatch)
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{
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{
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if (commander.IsOpen)
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if (commander.IsOpen)
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@@ -336,7 +357,7 @@ namespace Barotrauma
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{
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{
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XElement element = new XElement("crew");
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XElement element = new XElement("crew");
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foreach (CharacterInfo ci in CharacterInfos)
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foreach (CharacterInfo ci in characterInfos)
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{
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{
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ci.Save(element);
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ci.Save(element);
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}
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}
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@@ -48,7 +48,7 @@ namespace Barotrauma
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break;
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break;
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}
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}
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CrewManager.CharacterInfos.Add(new CharacterInfo(Character.HumanConfigFile, "", Gender.None, jobPrefab));
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CrewManager.AddCharacterInfo(new CharacterInfo(Character.HumanConfigFile, "", Gender.None, jobPrefab));
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}
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}
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}
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}
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@@ -74,7 +74,7 @@ namespace Barotrauma
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if (Money < characterInfo.Salary) return false;
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if (Money < characterInfo.Salary) return false;
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hireManager.availableCharacters.Remove(characterInfo);
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hireManager.availableCharacters.Remove(characterInfo);
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CrewManager.CharacterInfos.Add(characterInfo);
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CrewManager.AddCharacterInfo(characterInfo);
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Money -= characterInfo.Salary;
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Money -= characterInfo.Salary;
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return true;
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return true;
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@@ -155,7 +155,7 @@ namespace Barotrauma
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if (!crewDead)
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if (!crewDead)
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{
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{
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if (!CrewManager.characters.Any(c => !c.IsDead)) crewDead = true;
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if (!CrewManager.GetCharacters().Any(c => !c.IsDead)) crewDead = true;
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}
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}
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else
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else
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{
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{
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@@ -169,7 +169,7 @@ namespace Barotrauma
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{
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{
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isRunning = false;
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isRunning = false;
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bool success = CrewManager.characters.Any(c => !c.IsDead);
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bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
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if (success)
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if (success)
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{
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{
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@@ -290,7 +290,7 @@ namespace Barotrauma
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|
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var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
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var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
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SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endround" : "crewdead";
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SoundPlayer.OverrideMusicType = CrewManager.GetCharacters().Any(c => !c.IsDead) ? "endround" : "crewdead";
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CoroutineManager.StartCoroutine(EndCinematic(cinematic), "EndCinematic");
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CoroutineManager.StartCoroutine(EndCinematic(cinematic), "EndCinematic");
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@@ -77,7 +77,7 @@ namespace Barotrauma
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switch (selectedTab)
|
switch (selectedTab)
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{
|
{
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case InfoFrameTab.Crew:
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case InfoFrameTab.Crew:
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CrewManager.CreateCrewFrame(CrewManager.characters, infoFrame.children[0] as GUIFrame);
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CrewManager.CreateCrewFrame(CrewManager.GetCharacters(), infoFrame.children[0] as GUIFrame);
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break;
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break;
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case InfoFrameTab.Mission:
|
case InfoFrameTab.Mission:
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CreateMissionInfo(infoFrame.children[0] as GUIFrame);
|
CreateMissionInfo(infoFrame.children[0] as GUIFrame);
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@@ -26,7 +26,7 @@ namespace Barotrauma
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{
|
{
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bool singleplayer = GameMain.NetworkMember == null;
|
bool singleplayer = GameMain.NetworkMember == null;
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|
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bool gameOver = gameSession.CrewManager.characters.All(c => c.IsDead);
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bool gameOver = gameSession.CrewManager.GetCharacters().All(c => c.IsDead);
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bool progress = Submarine.MainSub.AtEndPosition;
|
bool progress = Submarine.MainSub.AtEndPosition;
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|
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.8f, null);
|
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.8f, null);
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@@ -59,7 +59,7 @@ namespace Barotrauma
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GUIListBox listBox = new GUIListBox(new Rectangle(0,y,0,90), null, Alignment.TopLeft, "", innerFrame, true);
|
GUIListBox listBox = new GUIListBox(new Rectangle(0,y,0,90), null, Alignment.TopLeft, "", innerFrame, true);
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|
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int x = 0;
|
int x = 0;
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foreach (CharacterInfo characterInfo in gameSession.CrewManager.CharacterInfos)
|
foreach (CharacterInfo characterInfo in gameSession.CrewManager.GetCharacterInfos())
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{
|
{
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if (GameMain.GameSession.Mission is CombatMission &&
|
if (GameMain.GameSession.Mission is CombatMission &&
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characterInfo.TeamID != GameMain.GameSession.CrewManager.WinningTeam)
|
characterInfo.TeamID != GameMain.GameSession.CrewManager.WinningTeam)
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@@ -718,6 +718,7 @@ namespace Barotrauma.Networking
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}
|
}
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else
|
else
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{
|
{
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|
if (GameMain.GameSession?.CrewManager != null) GameMain.GameSession.CrewManager.Reset();
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GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level, true, false);
|
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level, true, false);
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}
|
}
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|
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@@ -181,7 +181,7 @@ namespace Barotrauma
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public void UpdateCharacterLists()
|
public void UpdateCharacterLists()
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{
|
{
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characterList.ClearChildren();
|
characterList.ClearChildren();
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foreach (CharacterInfo c in GameMain.GameSession.CrewManager.CharacterInfos)
|
foreach (CharacterInfo c in GameMain.GameSession.CrewManager.GetCharacterInfos())
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{
|
{
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c.CreateCharacterFrame(characterList, c.Name + " (" + c.Job.Name + ") ", c);
|
c.CreateCharacterFrame(characterList, c.Name + " (" + c.Job.Name + ") ", c);
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}
|
}
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|
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@@ -186,6 +186,9 @@ namespace Barotrauma
|
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if (GameMain.Client != null)
|
if (GameMain.Client != null)
|
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{
|
{
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GameMain.GameSession.EndRound("");
|
GameMain.GameSession.EndRound("");
|
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|
#if CLIENT
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|
GameMain.GameSession.CrewManager.EndRound();
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|
#endif
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return;
|
return;
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}
|
}
|
||||||
|
|
||||||
@@ -221,6 +224,10 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if CLIENT
|
||||||
|
GameMain.GameSession.CrewManager.EndRound();
|
||||||
|
#endif
|
||||||
|
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
bool atEndPosition = Submarine.MainSub.AtEndPosition;
|
bool atEndPosition = Submarine.MainSub.AtEndPosition;
|
||||||
|
|||||||
@@ -1189,6 +1189,9 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
if (campaign != null)
|
if (campaign != null)
|
||||||
{
|
{
|
||||||
|
#if CLIENT
|
||||||
|
if (GameMain.GameSession?.CrewManager != null) GameMain.GameSession.CrewManager.Reset();
|
||||||
|
#endif
|
||||||
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level, true, teamCount > 1);
|
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level, true, teamCount > 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -1258,7 +1261,7 @@ namespace Barotrauma.Networking
|
|||||||
teamClients[i].Character = spawnedCharacter;
|
teamClients[i].Character = spawnedCharacter;
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
GameMain.GameSession.CrewManager.characters.Add(spawnedCharacter);
|
GameMain.GameSession.CrewManager.AddCharacter(spawnedCharacter);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1271,7 +1274,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
Character.Controlled = myCharacter;
|
Character.Controlled = myCharacter;
|
||||||
|
|
||||||
GameMain.GameSession.CrewManager.characters.Add(myCharacter);
|
GameMain.GameSession.CrewManager.AddCharacter(myCharacter);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -481,10 +481,10 @@ namespace Barotrauma.Networking
|
|||||||
if (scooterPrefab != null && batteryPrefab != null)
|
if (scooterPrefab != null && batteryPrefab != null)
|
||||||
{
|
{
|
||||||
var scooter = new Item(scooterPrefab, pos, respawnShuttle);
|
var scooter = new Item(scooterPrefab, pos, respawnShuttle);
|
||||||
Entity.Spawner.CreateNetworkEvent(scooter, false);
|
Spawner.CreateNetworkEvent(scooter, false);
|
||||||
|
|
||||||
var battery = new Item(batteryPrefab, pos, respawnShuttle);
|
var battery = new Item(batteryPrefab, pos, respawnShuttle);
|
||||||
Entity.Spawner.CreateNetworkEvent(battery, false);
|
Spawner.CreateNetworkEvent(battery, false);
|
||||||
|
|
||||||
scooter.Combine(battery);
|
scooter.Combine(battery);
|
||||||
}
|
}
|
||||||
@@ -502,7 +502,7 @@ namespace Barotrauma.Networking
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
GameMain.GameSession.CrewManager.characters.Add(character);
|
GameMain.GameSession.CrewManager.AddCharacter(character);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user