(333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314

This commit is contained in:
Joonas Rikkonen
2019-04-15 11:55:49 +03:00
parent 57180df5dd
commit fcdfee6328
5 changed files with 190 additions and 40 deletions
@@ -13,6 +13,7 @@ namespace Barotrauma
public bool CheatsEnabled;
const int InitialMoney = 4700;
public const int HullRepairCost = 500, ItemRepairCost = 500;
protected bool watchmenSpawned;
protected Character startWatchman, endWatchman;
@@ -20,6 +21,8 @@ namespace Barotrauma
//key = dialog flag, double = Timing.TotalTime when the line was last said
private Dictionary<string, double> dialogLastSpoken = new Dictionary<string, double>();
public bool PurchasedHullRepairs, PurchasedItemRepairs;
protected Map map;
public Map Map
{
@@ -70,6 +73,37 @@ namespace Barotrauma
watchmenSpawned = false;
startWatchman = null;
endWatchman = null;
if (PurchasedHullRepairs)
{
foreach (Structure wall in Structure.WallList)
{
if (wall.Submarine == null || wall.Submarine.IsOutpost) { continue; }
if (wall.Submarine == Submarine.MainSub || Submarine.MainSub.DockedTo.Contains(wall.Submarine))
{
for (int i = 0; i < wall.SectionCount; i++)
{
wall.AddDamage(i, -100000.0f);
}
}
}
PurchasedHullRepairs = false;
}
if (PurchasedItemRepairs)
{
foreach (Item item in Item.ItemList)
{
if (item.Submarine == null || item.Submarine.IsOutpost) { continue; }
if (item.Submarine == Submarine.MainSub || Submarine.MainSub.DockedTo.Contains(item.Submarine))
{
if (item.GetComponent<Items.Components.Repairable>() != null)
{
item.Condition = item.Health;
}
}
}
PurchasedItemRepairs = false;
}
}
public override void Update(float deltaTime)