(333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314
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@@ -168,6 +168,8 @@ namespace Barotrauma
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msg.Write(isRunning && endWatchman != null ? endWatchman.ID : (UInt16)0);
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msg.Write(Money);
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msg.Write(PurchasedHullRepairs);
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msg.Write(PurchasedItemRepairs);
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msg.Write((UInt16)CargoManager.PurchasedItems.Count);
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foreach (PurchasedItem pi in CargoManager.PurchasedItems)
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@@ -192,6 +194,8 @@ namespace Barotrauma
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{
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UInt16 selectedLocIndex = msg.ReadUInt16();
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byte selectedMissionIndex = msg.ReadByte();
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bool purchasedHullRepairs = msg.ReadBoolean();
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bool purchasedItemRepairs = msg.ReadBoolean();
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UInt16 purchasedItemCount = msg.ReadUInt16();
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List<PurchasedItem> purchasedItems = new List<PurchasedItem>();
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@@ -208,6 +212,17 @@ namespace Barotrauma
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return;
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}
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if (purchasedHullRepairs && !this.PurchasedHullRepairs && Money >= HullRepairCost)
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{
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this.PurchasedHullRepairs = true;
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Money -= HullRepairCost;
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}
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if (purchasedItemRepairs && !this.PurchasedItemRepairs && Money >= ItemRepairCost)
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{
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this.PurchasedItemRepairs = true;
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Money -= ItemRepairCost;
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}
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Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
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if (Map.SelectedConnection != null)
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{
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