(44994edc6) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:21:10 +03:00
parent 48070a3f90
commit fcd95da483
14 changed files with 344 additions and 133 deletions
@@ -105,6 +105,9 @@ namespace Barotrauma
{
if (IsTakenBySomeone(targetItem))
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Found an item, but it's equipped by someone else. Aborting.", Color.Yellow);
#endif
abandon = true;
}
else
@@ -172,7 +175,7 @@ namespace Barotrauma
if (targetItem == null)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.");
DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.", Color.Red);
#endif
abandon = true;
}
@@ -212,7 +215,7 @@ namespace Barotrauma
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}");
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}", Color.Red);
#endif
abandon = true;
}
@@ -274,18 +277,18 @@ namespace Barotrauma
return false;
}
public static bool IsTakenBySomeone(Item item)
private bool IsTakenBySomeone(Item item)
{
//if the item is inside a character's inventory, don't steal it unless the character is dead
if (item.ParentInventory is CharacterInventory)
{
if (item.ParentInventory.Owner is Character owner && !owner.IsDead) { return true; }
if (item.ParentInventory.Owner is Character owner && owner != character && !owner.IsDead) { return true; }
}
//if the item is inside an item, which is inside a character's inventory, don't steal it unless the character is dead
Item rootContainer = item.GetRootContainer();
if (rootContainer != null && rootContainer.ParentInventory is CharacterInventory)
{
if (rootContainer.ParentInventory.Owner is Character owner && !owner.IsDead) { return true; }
if (rootContainer.ParentInventory.Owner is Character owner && owner != character && !owner.IsDead) { return true; }
}
return false;
}