(44994edc6) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -935,6 +935,32 @@ namespace Barotrauma
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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}
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Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
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// TODO: use the collider size/reach?
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if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
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{
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HumanAIController.AnimController.Crouching = true;
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}
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float reach = ConvertUnits.ToSimUnits(repairTool.Range);
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bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
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if (canOperate)
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{
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TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
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}
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else
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{
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TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
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}
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if (subObjectives.Any()) { return; }
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var repairTool = weldingTool.GetComponent<RepairTool>();
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if (repairTool == null)
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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@@ -105,6 +105,9 @@ namespace Barotrauma
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{
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if (IsTakenBySomeone(targetItem))
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{
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#if DEBUG
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DebugConsole.NewMessage($"{character.Name}: Found an item, but it's equipped by someone else. Aborting.", Color.Yellow);
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#endif
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abandon = true;
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}
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else
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@@ -172,7 +175,7 @@ namespace Barotrauma
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if (targetItem == null)
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{
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#if DEBUG
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DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.");
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DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.", Color.Red);
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#endif
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abandon = true;
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}
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@@ -212,7 +215,7 @@ namespace Barotrauma
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if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
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{
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#if DEBUG
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DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}");
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DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}", Color.Red);
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#endif
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abandon = true;
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}
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@@ -274,18 +277,18 @@ namespace Barotrauma
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return false;
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}
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public static bool IsTakenBySomeone(Item item)
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private bool IsTakenBySomeone(Item item)
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{
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//if the item is inside a character's inventory, don't steal it unless the character is dead
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if (item.ParentInventory is CharacterInventory)
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{
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if (item.ParentInventory.Owner is Character owner && !owner.IsDead) { return true; }
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if (item.ParentInventory.Owner is Character owner && owner != character && !owner.IsDead) { return true; }
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}
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//if the item is inside an item, which is inside a character's inventory, don't steal it unless the character is dead
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Item rootContainer = item.GetRootContainer();
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if (rootContainer != null && rootContainer.ParentInventory is CharacterInventory)
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{
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if (rootContainer.ParentInventory.Owner is Character owner && !owner.IsDead) { return true; }
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if (rootContainer.ParentInventory.Owner is Character owner && owner != character && !owner.IsDead) { return true; }
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}
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return false;
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}
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@@ -73,6 +73,21 @@ namespace Barotrauma
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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@@ -34,10 +34,7 @@ namespace Barotrauma
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}
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public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
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: base(character, objectiveManager, priorityModifier, option)
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{
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Reset();
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}
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: base(character, objectiveManager, priorityModifier, option) { }
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protected override void Act(float deltaTime) { }
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public override bool IsCompleted() => false;
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@@ -98,15 +95,6 @@ namespace Barotrauma
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UpdateTargets();
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}
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public override void OnSelected()
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{
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base.OnSelected();
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if (HumanAIController.ObjectiveManager.CurrentOrder == this)
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{
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Reset();
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}
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}
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public override float GetPriority()
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{
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if (character.Submarine == null) { return 0; }
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@@ -224,6 +224,10 @@ namespace Barotrauma
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// Recreate objectives, because some of them may be removed, if impossible to complete (e.g. due to path finding)
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CreateAutonomousObjectives();
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}
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else
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{
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CurrentOrder.Reset();
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}
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}
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public AIObjective CreateObjective(Order order, string option, Character orderGiver, float priorityModifier = 1)
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@@ -386,6 +386,10 @@ namespace Barotrauma
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{
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isCompleted = true;
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}
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if (component.AIOperate(deltaTime, character, this))
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{
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isCompleted = true;
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}
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}
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else
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{
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