- npcs wont try grab items from other characters' inventories

- fixed lightcomponent LightSprites "twitching" when the sub is moving
- fixed null reference exceptions in Hull.Render if no submarine has been loaded
- submarine descriptions
- emergency sirens in Aegir & Vellamo
- changed the required item for fabricating a wire from "Copper" to "Copper Bar"
This commit is contained in:
Regalis
2016-03-18 17:48:25 +02:00
parent 8df9864db9
commit fc8b30c974
18 changed files with 158 additions and 82 deletions
+19
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@@ -1,3 +1,22 @@
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v0.3.6.0
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- bunch of crew AI improvements and bugfixes: they are now much better at keeping themselves alive and
fixing leaks
- crew AI can be toggled on and off using "DisableCrewAi" and "EnableCrewAi" commands
- fixed crashing when switching from wiring mode to character mode
- inventory is visible in wiring mode
- several wiring bugfixes
- emergency sirens and alarm buzzers
- fixed light components throwing errors when receiving an invalid color value to the "set_color" input
- fixed bright lights making it impossible to see whether a light component is on or off
- relay components break if too much power is directed through them
- relay components are active by default and they can be toggled on/off in the editor
- wires can be created in fabricators
- label text color can be changed
- boolean (true/false) properties are displayed as checkboxes in the editor
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v0.3.5.1
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