- npcs wont try grab items from other characters' inventories
- fixed lightcomponent LightSprites "twitching" when the sub is moving - fixed null reference exceptions in Hull.Render if no submarine has been loaded - submarine descriptions - emergency sirens in Aegir & Vellamo - changed the required item for fabricating a wire from "Copper" to "Copper Bar"
This commit is contained in:
@@ -19,7 +19,7 @@ namespace Barotrauma
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private GUIFrame loadFrame;
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private GUITextBox nameBox;
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private GUITextBox nameBox, descriptionBox;
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const int PreviouslyUsedCount = 10;
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private GUIListBox previouslyUsedList;
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@@ -88,40 +88,29 @@ namespace Barotrauma
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var button = new GUIButton(new Rectangle(0, 0, 70, 20), "Open...", GUI.Style, topPanel);
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button.OnClicked = CreateLoadScreen;
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// var nameBlock =new GUITextBlock(new Rectangle(0, 20, 0, 20), "Submarine:", GUI.Style, leftPanel);
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nameBox = new GUITextBox(new Rectangle(150, 0, 150, 20), GUI.Style, topPanel);
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nameBox.OnEnterPressed = ChangeSubName;
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button = new GUIButton(new Rectangle(310,0,70,20), "Save", GUI.Style, topPanel);
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button.OnClicked = SaveSub;
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new GUITextBlock(new Rectangle(400, 0, 100, 20), "Description: ", GUI.Style, topPanel);
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descriptionBox = new GUITextBox(new Rectangle(500, 0, 200, 20), null, null, Alignment.TopLeft,
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Alignment.TopLeft, GUI.Style, topPanel);
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descriptionBox.Wrap = true;
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descriptionBox.OnSelected += ExpandDescriptionBox;
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descriptionBox.OnTextChanged = ChangeSubDescription;
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leftPanel = new GUIFrame(new Rectangle(0, 30, 150, GameMain.GraphicsHeight-30), GUI.Style);
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leftPanel.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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//GUIListBox constructionList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUIpanel);
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//constructionList.OnSelected = MapEntityPrefab.SelectPrefab;
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//constructionList.CheckSelected = MapEntityPrefab.GetSelected;
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//GUIButton button = new GUIButton(new Rectangle(0,70,0,20), "Save", GUI.Style, GUIpanel);
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//button.OnClicked = SaveSub;
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GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", GUI.Style, leftPanel);
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itemCount.TextGetter = GetItemCount;
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GUITextBlock structureCount = new GUITextBlock(new Rectangle(0, 50, 0, 20), "", GUI.Style, leftPanel);
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structureCount.TextGetter = GetStructureCount;
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//GUITextBlock physicsBodyCount = new GUITextBlock(new Rectangle(0, 120, 0, 20), "", GUI.Style, GUIpanel);
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//physicsBodyCount.TextGetter = GetPhysicsBodyCount;
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//button = new GUIButton(new Rectangle(0, 180, 0, 20), "Structures", Alignment.Left, GUI.Style, GUIpanel);
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//button.UserData = 1;
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//button.OnClicked = SelectTab;
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GUItabs = new GUIComponent[Enum.GetValues(typeof(MapEntityCategory)).Length];
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@@ -246,11 +235,13 @@ namespace Barotrauma
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{
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cam.Position = Submarine.Loaded.Position + Submarine.HiddenSubPosition;
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nameBox.Text = Submarine.Loaded.Name;
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descriptionBox.Text = ToolBox.LimitString(Submarine.Loaded.Description,15);
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}
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else
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{
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cam.Position = Submarine.HiddenSubPosition;
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nameBox.Text = "";
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descriptionBox.Text = "";
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}
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nameBox.Deselect();
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@@ -411,6 +402,7 @@ namespace Barotrauma
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selectedSub.Load();
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nameBox.Text = selectedSub.Name;
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descriptionBox.Text = ToolBox.LimitString(selectedSub.Description,15);
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loadFrame = null;
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@@ -579,6 +571,41 @@ namespace Barotrauma
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return true;
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}
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private bool ChangeSubDescription(GUITextBox textBox, string text)
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{
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if (Submarine.Loaded != null)
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{
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Submarine.Loaded.Description = text;
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}
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else
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{
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textBox.UserData = text;
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}
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textBox.Rect = new Rectangle(textBox.Rect.Location, new Point(textBox.Rect.Width, 20));
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textBox.Text = ToolBox.LimitString(text, 15);
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textBox.Flash(Color.Green);
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textBox.Deselect();
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return true;
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}
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private void ExpandDescriptionBox(GUITextBox textBox, Keys key)
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{
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if (Submarine.Loaded != null)
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{
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textBox.Text = Submarine.Loaded.Description;
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}
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else if (textBox.UserData is string)
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{
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textBox.Text = (string)textBox.UserData;
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}
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textBox.Rect = new Rectangle(textBox.Rect.Location, new Point(textBox.Rect.Width, 150));
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}
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private bool SelectPrefab(GUIComponent component, object obj)
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{
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AddPreviouslyUsed(obj as MapEntityPrefab);
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@@ -609,11 +636,7 @@ namespace Barotrauma
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var existing = previouslyUsedList.FindChild(mapEntityPrefab);
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if (existing != null) previouslyUsedList.RemoveChild(existing);
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string name = mapEntityPrefab.Name;
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if (name.Length>15)
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{
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name = name.Substring(0,12)+"...";
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}
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string name = ToolBox.LimitString(mapEntityPrefab.Name,15);
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var textBlock = new GUITextBlock(new Rectangle(0,0,0,15), name, GUI.Style, previouslyUsedList);
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textBlock.UserData = mapEntityPrefab;
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