- npcs wont try grab items from other characters' inventories

- fixed lightcomponent LightSprites "twitching" when the sub is moving
- fixed null reference exceptions in Hull.Render if no submarine has been loaded
- submarine descriptions
- emergency sirens in Aegir & Vellamo
- changed the required item for fabricating a wire from "Copper" to "Copper Bar"
This commit is contained in:
Regalis
2016-03-18 17:48:25 +02:00
parent 8df9864db9
commit fc8b30c974
18 changed files with 158 additions and 82 deletions
@@ -152,7 +152,7 @@ namespace Barotrauma.Items.Components
{
if (light.LightSprite != null)
{
light.LightSprite.Draw(spriteBatch, new Vector2(item.WorldPosition.X, -item.WorldPosition.Y), lightColor * lightBrightness);
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness);
}
}