- npcs wont try grab items from other characters' inventories
- fixed lightcomponent LightSprites "twitching" when the sub is moving - fixed null reference exceptions in Hull.Render if no submarine has been loaded - submarine descriptions - emergency sirens in Aegir & Vellamo - changed the required item for fabricating a wire from "Copper" to "Copper Bar"
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@@ -75,7 +75,7 @@ namespace Barotrauma
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get { return new Vector2(rect.Center.X, rect.Center.Y); }
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}
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public Rectangle Rect
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public virtual Rectangle Rect
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{
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get { return rect; }
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set
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