Unstable 0.1500.8.0
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@@ -141,10 +141,10 @@ namespace Barotrauma
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(SlotTypes[i] == InvSlotType.Any || slots[i].ItemCount < 1);
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}
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public override bool CanBePutInSlot(ItemPrefab itemPrefab, int i, float? condition)
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public override bool CanBePutInSlot(ItemPrefab itemPrefab, int i, float? condition, int? quality = null)
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{
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return
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base.CanBePutInSlot(itemPrefab, i, condition) &&
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base.CanBePutInSlot(itemPrefab, i, condition, quality) &&
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(SlotTypes[i] == InvSlotType.Any || slots[i].ItemCount < 1);
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}
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@@ -268,7 +268,7 @@ namespace Barotrauma.Items.Components
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{
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string[] allSpecies = SpeciesName.Split(',');
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string species = allSpecies.GetRandom().Trim();
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Entity.Spawner.AddToSpawnQueue(species, pos);
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Entity.Spawner?.AddToSpawnQueue(species, pos);
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}
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else if (!string.IsNullOrWhiteSpace(ItemIdentifier))
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{
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@@ -282,7 +282,7 @@ namespace Barotrauma.Items.Components
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pos -= sub.Position;
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}
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Entity.Spawner.AddToSpawnQueue(prefab, pos, item.Submarine);
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Entity.Spawner?.AddToSpawnQueue(prefab, pos, item.Submarine);
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}
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}
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}
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@@ -642,10 +642,8 @@ namespace Barotrauma.Items.Components
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item.Drop(character);
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item.SetTransform(ConvertUnits.ToSimUnits(GetAttachPosition(character)), 0.0f, findNewHull: false);
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}
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AttachToWall();
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}
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AttachToWall();
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return true;
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}
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@@ -291,13 +291,16 @@ namespace Barotrauma.Items.Components
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int index = Inventory.FindIndex(containedItem);
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if (index >= 0 && index < slotRestrictions.Length)
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{
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RelatedItem ri = slotRestrictions[index].ContainableItems?.Find(ci => ci.MatchesItem(containedItem));
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if (ri != null)
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if (slotRestrictions[index].ContainableItems != null)
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{
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activeContainedItems.RemoveAll(i => i.Item == containedItem);
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foreach (StatusEffect effect in ri.statusEffects)
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foreach (var containableItem in slotRestrictions[index].ContainableItems)
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{
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activeContainedItems.Add(new ActiveContainedItem(containedItem, effect, ri.ExcludeBroken));
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if (!containableItem.MatchesItem(containedItem)) { continue; }
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foreach (StatusEffect effect in containableItem.statusEffects)
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{
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activeContainedItems.Add(new ActiveContainedItem(containedItem, effect, containableItem.ExcludeBroken));
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}
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}
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}
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}
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+5
-1
@@ -34,6 +34,8 @@ namespace Barotrauma.Items.Components
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public OxygenGenerator(Item item, XElement element)
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: base(item, element)
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{
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//randomize update timer so all oxygen generators don't update at the same time
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ventUpdateTimer = Rand.Range(0.0f, VentUpdateInterval);
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IsActive = true;
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}
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@@ -78,6 +80,7 @@ namespace Barotrauma.Items.Components
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private void GetVents()
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{
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totalHullVolume = 0.0f;
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ventList ??= new List<(Vent vent, float hullVolume)>();
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ventList.Clear();
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foreach (MapEntity entity in item.linkedTo)
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@@ -87,13 +90,14 @@ namespace Barotrauma.Items.Components
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Vent vent = linkedItem.GetComponent<Vent>();
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if (vent?.Item.CurrentHull == null) { continue; }
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totalHullVolume += vent.Item.CurrentHull.Volume;
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ventList.Add((vent, vent.Item.CurrentHull.Volume));
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}
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for (int i = 0; i < ventList.Count; i++)
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{
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Vent vent = ventList[i].vent;
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foreach (Hull connectedHull in vent.Item.CurrentHull.GetConnectedHulls(includingThis: false, searchDepth: 5, ignoreClosedGaps: true))
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foreach (Hull connectedHull in vent.Item.CurrentHull.GetConnectedHulls(includingThis: false, searchDepth: 3, ignoreClosedGaps: true))
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{
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//another vent in the connected hull -> don't add it to this vent's total hull volume
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if (ventList.Any(v => v.vent != vent && v.vent.Item.CurrentHull == connectedHull)) { continue; }
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@@ -57,7 +57,7 @@ namespace Barotrauma
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return true;
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}
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public bool CanBePut(ItemPrefab itemPrefab, float? condition = null)
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public bool CanBePut(ItemPrefab itemPrefab, float? condition = null, int? quality = null)
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{
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if (itemPrefab == null) { return false; }
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if (items.Count > 0)
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@@ -82,6 +82,11 @@ namespace Barotrauma
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if (items.Any(it => !it.IsFullCondition)) { return false; }
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}
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if (quality.HasValue)
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{
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if (items[0].Quality != quality.Value) { return false; }
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}
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if (items[0].Prefab.Identifier != itemPrefab.Identifier ||
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items.Count + 1 > itemPrefab.MaxStackSize)
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{
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@@ -172,6 +177,11 @@ namespace Barotrauma
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items.Clear();
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}
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public void RemoveWhere(Func<Item, bool> predicate)
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{
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items.RemoveAll(it => predicate(it));
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}
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public bool Any()
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{
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return items.Count > 0;
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@@ -422,16 +432,16 @@ namespace Barotrauma
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return slots[i].CanBePut(item, ignoreCondition);
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}
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public bool CanBePut(ItemPrefab itemPrefab, float? condition = null)
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public bool CanBePut(ItemPrefab itemPrefab, float? condition = null, int? quality = null)
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{
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for (int i = 0; i < capacity; i++)
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{
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if (CanBePutInSlot(itemPrefab, i, condition)) { return true; }
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if (CanBePutInSlot(itemPrefab, i, condition, quality)) { return true; }
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}
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return false;
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}
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public virtual bool CanBePutInSlot(ItemPrefab itemPrefab, int i, float? condition = null)
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public virtual bool CanBePutInSlot(ItemPrefab itemPrefab, int i, float? condition = null, int? quality = null)
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{
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if (i < 0 || i >= slots.Length) { return false; }
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return slots[i].CanBePut(itemPrefab, condition);
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@@ -503,7 +513,7 @@ namespace Barotrauma
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{
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return true;
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}
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return
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return
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TrySwapping(i, item, user, createNetworkEvent, swapWholeStack: true) ||
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TrySwapping(i, item, user, createNetworkEvent, swapWholeStack: false);
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}
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@@ -776,11 +786,17 @@ namespace Barotrauma
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{
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for (int j = 0; j < capacity; j++)
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{
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if (slots[j].Contains(item)) { slots[j].RemoveAllItems(); };
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if (slots[j].Contains(item))
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{
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slots[j].RemoveWhere(it => existingItems.Contains(it) || stackedItems.Contains(it));
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}
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}
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for (int j = 0; j < otherInventory.capacity; j++)
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{
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if (otherInventory.slots[j].Contains(existingItems.FirstOrDefault())) { otherInventory.slots[j].RemoveAllItems(); }
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if (otherInventory.slots[j].Contains(existingItems.FirstOrDefault()))
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{
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otherInventory.slots[j].RemoveWhere(it => existingItems.Contains(it) || stackedItems.Contains(it));
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}
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}
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}
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@@ -51,11 +51,11 @@ namespace Barotrauma
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return item != null && slots[i].CanBePut(item, ignoreCondition) && slots[i].ItemCount < container.GetMaxStackSize(i);
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}
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public override bool CanBePutInSlot(ItemPrefab itemPrefab, int i, float? condition)
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public override bool CanBePutInSlot(ItemPrefab itemPrefab, int i, float? condition, int? quality = null)
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{
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if (i < 0 || i >= slots.Length) { return false; }
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if (!container.CanBeContained(itemPrefab, i)) { return false; }
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return itemPrefab != null && slots[i].CanBePut(itemPrefab, condition) && slots[i].ItemCount < container.GetMaxStackSize(i);
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return itemPrefab != null && slots[i].CanBePut(itemPrefab, condition, quality) && slots[i].ItemCount < container.GetMaxStackSize(i);
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}
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public override int HowManyCanBePut(ItemPrefab itemPrefab, int i, float? condition)
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