Unstable 0.1500.8.0

This commit is contained in:
Markus Isberg
2021-10-16 10:32:38 +09:00
parent de917c5d74
commit fc2f7b76da
57 changed files with 608 additions and 302 deletions
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Extensions;
@@ -48,10 +49,10 @@ namespace Barotrauma
List<EventPrefab> eventPrefabs = new List<EventPrefab>(PrefabList);
foreach (var eventSet in List)
{
eventPrefabs.AddRange(eventSet.EventPrefabs.Select(ep => ep.prefab));
eventPrefabs.AddRange(eventSet.EventPrefabs.SelectMany(ep => ep.Prefabs));
foreach (var childSet in eventSet.ChildSets)
{
eventPrefabs.AddRange(childSet.EventPrefabs.Select(ep => ep.prefab));
eventPrefabs.AddRange(childSet.EventPrefabs.SelectMany(ep => ep.Prefabs));
}
}
return eventPrefabs;
@@ -98,7 +99,48 @@ namespace Barotrauma
public readonly Dictionary<string, float> Commonness;
public readonly List<(EventPrefab prefab, float commonness, float probability)> EventPrefabs;
public struct SubEventPrefab
{
public SubEventPrefab(string debugIdentifier, string[] prefabIdentifiers, float? commonness, float? probability)
{
EventPrefab tryFindPrefab(string id)
{
var prefab = PrefabList.Find(p => p.Identifier.Equals(id, StringComparison.OrdinalIgnoreCase));
if (prefab is null)
{
DebugConsole.ThrowError($"Error in event set \"{debugIdentifier}\" - could not find the event prefab \"{id}\".");
}
return prefab;
}
this.Prefabs = prefabIdentifiers
.Select(tryFindPrefab)
.Where(p => p != null)
.ToImmutableArray();
this.Commonness = commonness ?? this.Prefabs.Select(p => p.Commonness).Max();
this.Probability = probability ?? this.Prefabs.Select(p => p.Probability).Max();
}
public SubEventPrefab(EventPrefab prefab, float commonness, float probability)
{
Prefabs = prefab.ToEnumerable().ToImmutableArray();
Commonness = commonness;
Probability = probability;
}
public readonly ImmutableArray<EventPrefab> Prefabs;
public readonly float Commonness;
public readonly float Probability;
public void Deconstruct(out IEnumerable<EventPrefab> prefabs, out float commonness, out float probability)
{
prefabs = Prefabs;
commonness = Commonness;
probability = Probability;
}
}
public readonly List<SubEventPrefab> EventPrefabs;
public readonly List<EventSet> ChildSets;
@@ -112,7 +154,7 @@ namespace Barotrauma
{
DebugIdentifier = element.GetAttributeString("identifier", null) ?? debugIdentifier;
Commonness = new Dictionary<string, float>();
EventPrefabs = new List<(EventPrefab prefab, float commonness, float probability)>();
EventPrefabs = new List<SubEventPrefab>();
ChildSets = new List<EventSet>();
BiomeIdentifier = element.GetAttributeString("biome", string.Empty);
@@ -178,23 +220,20 @@ namespace Barotrauma
//an element with just an identifier = reference to an event prefab
if (!subElement.HasElements && subElement.Attributes().First().Name.ToString().Equals("identifier", StringComparison.OrdinalIgnoreCase))
{
string identifier = subElement.GetAttributeString("identifier", "");
var prefab = PrefabList.Find(p => p.Identifier.Equals(identifier, StringComparison.OrdinalIgnoreCase));
if (prefab == null)
{
DebugConsole.ThrowError($"Error in event set \"{debugIdentifier}\" - could not find the event prefab \"{identifier}\".");
}
else
{
float commonness = subElement.GetAttributeFloat("commonness", prefab.Commonness);
float probability = subElement.GetAttributeFloat("probability", prefab.Probability);
EventPrefabs.Add((prefab, commonness, probability));
}
string[] identifiers = subElement.GetAttributeStringArray("identifier", Array.Empty<string>());
float commonness = subElement.GetAttributeFloat("commonness", -1f);
float probability = subElement.GetAttributeFloat("probability", -1f);
EventPrefabs.Add(new SubEventPrefab(
debugIdentifier,
identifiers,
commonness>=0f ? commonness : (float?)null,
probability>=0f ? probability : (float?)null));
}
else
{
var prefab = new EventPrefab(subElement);
EventPrefabs.Add((prefab, prefab.Commonness, prefab.Probability));
EventPrefabs.Add(new SubEventPrefab(prefab, prefab.Commonness, prefab.Probability));
}
break;
}
@@ -346,13 +385,13 @@ namespace Barotrauma
{
if (thisSet.ChooseRandom)
{
var unusedEvents = new List<(EventPrefab prefab, float commonness, float probability)>(thisSet.EventPrefabs);
var unusedEvents = thisSet.EventPrefabs.ToList();
for (int i = 0; i < thisSet.EventCount; i++)
{
var eventPrefab = ToolBox.SelectWeightedRandom(unusedEvents, unusedEvents.Select(e => e.commonness).ToList(), Rand.RandSync.Unsynced);
if (eventPrefab.prefab != null)
var eventPrefab = ToolBox.SelectWeightedRandom(unusedEvents, unusedEvents.Select(e => e.Commonness).ToList(), Rand.RandSync.Unsynced);
if (eventPrefab.Prefabs.Any(p => p != null))
{
AddEvent(stats, eventPrefab.prefab);
AddEvents(stats, eventPrefab.Prefabs);
unusedEvents.Remove(eventPrefab);
}
}
@@ -361,7 +400,7 @@ namespace Barotrauma
{
foreach (var eventPrefab in thisSet.EventPrefabs)
{
AddEvent(stats, eventPrefab.prefab);
AddEvents(stats, eventPrefab.Prefabs);
}
}
foreach (var childSet in thisSet.ChildSets)
@@ -370,6 +409,9 @@ namespace Barotrauma
}
}
static void AddEvents(EventDebugStats stats, IEnumerable<EventPrefab> eventPrefabs)
=> eventPrefabs.ForEach(p => AddEvent(stats, p));
static void AddEvent(EventDebugStats stats, EventPrefab eventPrefab)
{
if (eventPrefab.EventType == typeof(MonsterEvent))