Unstable 0.1500.8.0
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@@ -40,7 +40,7 @@ namespace Barotrauma
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BiomeIdentifier = ConfigElement.GetAttributeString("biome", string.Empty);
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Commonness = element.GetAttributeFloat("commonness", 1.0f);
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Probability = Math.Clamp(element.GetAttributeFloat(1.0f, "probability", "spawnprobability"), 0, 1);
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TriggerEventCooldown = element.GetAttributeBool("triggereventcooldown", true);
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TriggerEventCooldown = element.GetAttributeBool("triggereventcooldown", EventType != typeof(ScriptedEvent));
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UnlockPathEvent = element.GetAttributeBool("unlockpathevent", false);
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UnlockPathTooltip = element.GetAttributeString("unlockpathtooltip", "lockedpathtooltip");
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