Unstable 0.1500.8.0
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@@ -179,7 +179,7 @@ namespace Barotrauma
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if (eventSet == null) { return; }
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if (eventSet.OncePerOutpost)
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{
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foreach (EventPrefab ep in eventSet.EventPrefabs.Select(e => e.prefab))
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foreach (EventPrefab ep in eventSet.EventPrefabs.SelectMany(e => e.Prefabs))
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{
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if (!level.LevelData.NonRepeatableEvents.Contains(ep))
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{
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@@ -434,23 +434,31 @@ namespace Barotrauma
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}
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}
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var suitablePrefabs = eventSet.EventPrefabs.FindAll(e =>
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string.IsNullOrEmpty(e.prefab.BiomeIdentifier) ||
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e.prefab.BiomeIdentifier.Equals(level.LevelData?.Biome?.Identifier, StringComparison.OrdinalIgnoreCase));
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bool isPrefabSuitable(EventPrefab p)
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=> string.IsNullOrEmpty(p.BiomeIdentifier) ||
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p.BiomeIdentifier.Equals(level.LevelData?.Biome?.Identifier, StringComparison.OrdinalIgnoreCase);
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var suitablePrefabSubsets = eventSet.EventPrefabs
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.FindAll(p => p.Prefabs.Any(isPrefabSuitable));
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for (int i = 0; i < applyCount; i++)
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{
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if (eventSet.ChooseRandom)
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{
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if (suitablePrefabs.Count > 0)
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if (suitablePrefabSubsets.Count > 0)
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{
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var unusedEvents = new List<(EventPrefab prefab, float commonness, float probability)>(suitablePrefabs);
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var unusedEvents = suitablePrefabSubsets.ToList();
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for (int j = 0; j < eventSet.EventCount; j++)
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{
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if (unusedEvents.All(e => CalculateCommonness(e.prefab, e.commonness) <= 0.0f)) { break; }
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(EventPrefab eventPrefab, float commonness, float probability) = ToolBox.SelectWeightedRandom(unusedEvents, unusedEvents.Select(e => CalculateCommonness(e.prefab, e.commonness)).ToList(), rand);
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if (eventPrefab != null && rand.NextDouble() <= probability)
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if (unusedEvents.All(e => e.Prefabs.All(p => CalculateCommonness(p, e.Commonness) <= 0.0f))) { break; }
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EventSet.SubEventPrefab subEventPrefab = ToolBox.SelectWeightedRandom(unusedEvents, unusedEvents.Select(e => e.Prefabs.Max(p => CalculateCommonness(p, e.Commonness))).ToList(), rand);
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(IEnumerable<EventPrefab> eventPrefabs, float commonness, float probability) = subEventPrefab;
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if (eventPrefabs != null && rand.NextDouble() <= probability)
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{
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var finalPrefabs = eventPrefabs.Where(isPrefabSuitable).ToArray();
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var finalPrefabCommonnesses = finalPrefabs.Select(p => p.Commonness).ToArray();
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var eventPrefab = ToolBox.SelectWeightedRandom(finalPrefabs, finalPrefabCommonnesses, rand);
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var newEvent = eventPrefab.CreateInstance();
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if (newEvent == null) { continue; }
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newEvent.Init(true);
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@@ -465,7 +473,7 @@ namespace Barotrauma
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selectedEvents.Add(eventSet, new List<Event>());
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}
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selectedEvents[eventSet].Add(newEvent);
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unusedEvents.Remove((eventPrefab, commonness, probability));
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unusedEvents.Remove(subEventPrefab);
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}
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}
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}
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@@ -480,9 +488,13 @@ namespace Barotrauma
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}
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else
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{
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foreach ((EventPrefab eventPrefab, float commonness, float probability) in suitablePrefabs)
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foreach ((IEnumerable<EventPrefab> eventPrefabs, float commonness, float probability) in suitablePrefabSubsets)
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{
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if (rand.NextDouble() > probability) { continue; }
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var finalPrefabs = eventPrefabs.Where(isPrefabSuitable).ToArray();
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var finalPrefabCommonnesses = finalPrefabs.Select(p => p.Commonness).ToArray();
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var eventPrefab = ToolBox.SelectWeightedRandom(finalPrefabs, finalPrefabCommonnesses, rand);
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var newEvent = eventPrefab.CreateInstance();
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if (newEvent == null) { continue; }
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newEvent.Init(true);
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@@ -866,7 +878,7 @@ namespace Barotrauma
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private float CalculateDistanceTraveled()
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{
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if (level == null) { return 0.0f; }
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if (level == null || pathFinder == null) { return 0.0f; }
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var refEntity = GetRefEntity();
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if (refEntity == null) { return 0.0f; }
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Vector2 target = ConvertUnits.ToSimUnits(level.EndPosition);
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@@ -40,7 +40,7 @@ namespace Barotrauma
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BiomeIdentifier = ConfigElement.GetAttributeString("biome", string.Empty);
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Commonness = element.GetAttributeFloat("commonness", 1.0f);
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Probability = Math.Clamp(element.GetAttributeFloat(1.0f, "probability", "spawnprobability"), 0, 1);
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TriggerEventCooldown = element.GetAttributeBool("triggereventcooldown", true);
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TriggerEventCooldown = element.GetAttributeBool("triggereventcooldown", EventType != typeof(ScriptedEvent));
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UnlockPathEvent = element.GetAttributeBool("unlockpathevent", false);
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UnlockPathTooltip = element.GetAttributeString("unlockpathtooltip", "lockedpathtooltip");
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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@@ -48,10 +49,10 @@ namespace Barotrauma
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List<EventPrefab> eventPrefabs = new List<EventPrefab>(PrefabList);
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foreach (var eventSet in List)
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{
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eventPrefabs.AddRange(eventSet.EventPrefabs.Select(ep => ep.prefab));
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eventPrefabs.AddRange(eventSet.EventPrefabs.SelectMany(ep => ep.Prefabs));
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foreach (var childSet in eventSet.ChildSets)
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{
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eventPrefabs.AddRange(childSet.EventPrefabs.Select(ep => ep.prefab));
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eventPrefabs.AddRange(childSet.EventPrefabs.SelectMany(ep => ep.Prefabs));
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}
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}
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return eventPrefabs;
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@@ -98,7 +99,48 @@ namespace Barotrauma
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public readonly Dictionary<string, float> Commonness;
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public readonly List<(EventPrefab prefab, float commonness, float probability)> EventPrefabs;
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public struct SubEventPrefab
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{
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public SubEventPrefab(string debugIdentifier, string[] prefabIdentifiers, float? commonness, float? probability)
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{
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EventPrefab tryFindPrefab(string id)
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{
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var prefab = PrefabList.Find(p => p.Identifier.Equals(id, StringComparison.OrdinalIgnoreCase));
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if (prefab is null)
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{
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DebugConsole.ThrowError($"Error in event set \"{debugIdentifier}\" - could not find the event prefab \"{id}\".");
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}
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return prefab;
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}
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this.Prefabs = prefabIdentifiers
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.Select(tryFindPrefab)
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.Where(p => p != null)
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.ToImmutableArray();
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this.Commonness = commonness ?? this.Prefabs.Select(p => p.Commonness).Max();
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this.Probability = probability ?? this.Prefabs.Select(p => p.Probability).Max();
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}
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public SubEventPrefab(EventPrefab prefab, float commonness, float probability)
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{
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Prefabs = prefab.ToEnumerable().ToImmutableArray();
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Commonness = commonness;
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Probability = probability;
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}
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public readonly ImmutableArray<EventPrefab> Prefabs;
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public readonly float Commonness;
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public readonly float Probability;
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public void Deconstruct(out IEnumerable<EventPrefab> prefabs, out float commonness, out float probability)
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{
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prefabs = Prefabs;
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commonness = Commonness;
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probability = Probability;
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}
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}
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public readonly List<SubEventPrefab> EventPrefabs;
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public readonly List<EventSet> ChildSets;
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@@ -112,7 +154,7 @@ namespace Barotrauma
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{
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DebugIdentifier = element.GetAttributeString("identifier", null) ?? debugIdentifier;
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Commonness = new Dictionary<string, float>();
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EventPrefabs = new List<(EventPrefab prefab, float commonness, float probability)>();
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EventPrefabs = new List<SubEventPrefab>();
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ChildSets = new List<EventSet>();
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BiomeIdentifier = element.GetAttributeString("biome", string.Empty);
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@@ -178,23 +220,20 @@ namespace Barotrauma
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//an element with just an identifier = reference to an event prefab
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if (!subElement.HasElements && subElement.Attributes().First().Name.ToString().Equals("identifier", StringComparison.OrdinalIgnoreCase))
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{
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string identifier = subElement.GetAttributeString("identifier", "");
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var prefab = PrefabList.Find(p => p.Identifier.Equals(identifier, StringComparison.OrdinalIgnoreCase));
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if (prefab == null)
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{
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DebugConsole.ThrowError($"Error in event set \"{debugIdentifier}\" - could not find the event prefab \"{identifier}\".");
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}
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else
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{
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float commonness = subElement.GetAttributeFloat("commonness", prefab.Commonness);
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float probability = subElement.GetAttributeFloat("probability", prefab.Probability);
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EventPrefabs.Add((prefab, commonness, probability));
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}
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string[] identifiers = subElement.GetAttributeStringArray("identifier", Array.Empty<string>());
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float commonness = subElement.GetAttributeFloat("commonness", -1f);
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float probability = subElement.GetAttributeFloat("probability", -1f);
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EventPrefabs.Add(new SubEventPrefab(
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debugIdentifier,
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identifiers,
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commonness>=0f ? commonness : (float?)null,
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probability>=0f ? probability : (float?)null));
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}
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else
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{
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var prefab = new EventPrefab(subElement);
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EventPrefabs.Add((prefab, prefab.Commonness, prefab.Probability));
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EventPrefabs.Add(new SubEventPrefab(prefab, prefab.Commonness, prefab.Probability));
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}
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break;
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}
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@@ -346,13 +385,13 @@ namespace Barotrauma
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{
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if (thisSet.ChooseRandom)
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{
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var unusedEvents = new List<(EventPrefab prefab, float commonness, float probability)>(thisSet.EventPrefabs);
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var unusedEvents = thisSet.EventPrefabs.ToList();
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for (int i = 0; i < thisSet.EventCount; i++)
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{
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var eventPrefab = ToolBox.SelectWeightedRandom(unusedEvents, unusedEvents.Select(e => e.commonness).ToList(), Rand.RandSync.Unsynced);
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if (eventPrefab.prefab != null)
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var eventPrefab = ToolBox.SelectWeightedRandom(unusedEvents, unusedEvents.Select(e => e.Commonness).ToList(), Rand.RandSync.Unsynced);
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if (eventPrefab.Prefabs.Any(p => p != null))
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{
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AddEvent(stats, eventPrefab.prefab);
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AddEvents(stats, eventPrefab.Prefabs);
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unusedEvents.Remove(eventPrefab);
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}
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}
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@@ -361,7 +400,7 @@ namespace Barotrauma
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{
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foreach (var eventPrefab in thisSet.EventPrefabs)
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{
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AddEvent(stats, eventPrefab.prefab);
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AddEvents(stats, eventPrefab.Prefabs);
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}
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}
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foreach (var childSet in thisSet.ChildSets)
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@@ -370,6 +409,9 @@ namespace Barotrauma
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}
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}
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static void AddEvents(EventDebugStats stats, IEnumerable<EventPrefab> eventPrefabs)
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=> eventPrefabs.ForEach(p => AddEvent(stats, p));
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static void AddEvent(EventDebugStats stats, EventPrefab eventPrefab)
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{
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if (eventPrefab.EventType == typeof(MonsterEvent))
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@@ -363,7 +363,7 @@ namespace Barotrauma
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#if CLIENT
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foreach (Character character in crewCharacters)
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{
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character.Info.GiveExperience(experienceGain, isMissionExperience: true);
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character.Info?.GiveExperience(experienceGain, isMissionExperience: true);
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}
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#else
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foreach (Barotrauma.Networking.Client c in GameMain.Server.ConnectedClients)
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