Unstable 0.1500.8.0

This commit is contained in:
Markus Isberg
2021-10-16 10:32:38 +09:00
parent de917c5d74
commit fc2f7b76da
57 changed files with 608 additions and 302 deletions
@@ -665,6 +665,7 @@ namespace Barotrauma
public float MaxVitality => CharacterHealth.MaxVitality;
public float MaxHealth => MaxVitality;
public AIState AIState => AIController is EnemyAIController enemyAI ? enemyAI.State : AIState.Idle;
public bool IsLatched => AIController is EnemyAIController enemyAI && enemyAI.LatchOntoAI != null && enemyAI.LatchOntoAI.IsAttached;
public float Bloodloss
{
@@ -2751,7 +2752,8 @@ namespace Barotrauma
}
else if (this != Controlled)
{
IsRagdolled = IsKeyDown(InputType.Ragdoll);
wasRagdolled = IsRagdolled;
IsRagdolled = selfRagdolled = IsKeyDown(InputType.Ragdoll);
}
//Keep us ragdolled if we were forced or we're too speedy to unragdoll
else if (allowRagdoll && (!IsRagdolled || !tooFastToUnragdoll))
@@ -2765,13 +2767,18 @@ namespace Barotrauma
{
wasRagdolled = IsRagdolled;
IsRagdolled = selfRagdolled = IsKeyDown(InputType.Ragdoll); //Handle this here instead of Control because we can stop being ragdolled ourselves
if (wasRagdolled != IsRagdolled) { ragdollingLockTimer = 0.25f; }
if (wasRagdolled != IsRagdolled) { ragdollingLockTimer = 0.5f; }
}
}
if (!wasRagdolled && IsRagdolled && selfRagdolled)
if (!wasRagdolled && IsRagdolled)
{
CheckTalents(AbilityEffectType.OnSelfRagdoll);
if (selfRagdolled)
{
CheckTalents(AbilityEffectType.OnSelfRagdoll);
}
// currently does not work when you are stunned, like it should
CheckTalents(AbilityEffectType.OnRagdoll);
}
lowPassMultiplier = MathHelper.Lerp(lowPassMultiplier, 1.0f, 0.1f);
@@ -3535,11 +3542,6 @@ namespace Barotrauma
if (Removed) { return new AttackResult(); }
if (attacker != null && attacker != this && GameMain.NetworkMember != null && !GameMain.NetworkMember.ServerSettings.AllowFriendlyFire)
{
if (attacker.TeamID == TeamID) { return new AttackResult(); }
}
float closestDistance = 0.0f;
foreach (Limb limb in AnimController.Limbs)
{
@@ -3602,7 +3604,11 @@ namespace Barotrauma
if (attacker != null && attacker != this && GameMain.NetworkMember != null && !GameMain.NetworkMember.ServerSettings.AllowFriendlyFire)
{
if (attacker.TeamID == TeamID) { return new AttackResult(); }
if (attacker.TeamID == TeamID)
{
afflictions = afflictions.Where(a => !a.Prefab.IsBuff);
if (!afflictions.Any()) { return new AttackResult(); }
}
}
#if CLIENT
@@ -4385,14 +4391,14 @@ namespace Barotrauma
info.UnlockedTalents.Add(talentPrefab.Identifier);
if (characterTalents.Any(t => t.Prefab == talentPrefab)) { return false; }
#if SERVER
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.UpdateTalents });
#endif
CharacterTalent characterTalent = new CharacterTalent(talentPrefab, this);
characterTalent.ActivateTalent(addingFirstTime);
characterTalents.Add(characterTalent);
characterTalent.AddedThisRound = addingFirstTime;
#if SERVER
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.UpdateTalents });
#endif
if (addingFirstTime)
{
OnTalentGiven(talentPrefab.Identifier);