Unstable 0.1500.8.0
This commit is contained in:
+35
-15
@@ -684,18 +684,15 @@ namespace Barotrauma
|
||||
|
||||
if (rightHand != null && !rightHand.Disabled)
|
||||
{
|
||||
HandIK(rightHand, torso.SimPosition + posAddition +
|
||||
new Vector2(
|
||||
-handPos.X,
|
||||
(Math.Sign(walkPosX) == Math.Sign(Dir)) ? handPos.Y : lowerY), CurrentGroundedParams.ArmMoveStrength, CurrentGroundedParams.HandMoveStrength);
|
||||
HandIK(rightHand,
|
||||
torso.SimPosition + posAddition + new Vector2(-handPos.X, (Math.Sign(walkPosX) == Math.Sign(Dir)) ? handPos.Y : lowerY),
|
||||
CurrentGroundedParams.ArmMoveStrength, CurrentGroundedParams.HandMoveStrength);
|
||||
}
|
||||
|
||||
if (leftHand != null && !leftHand.Disabled)
|
||||
{
|
||||
HandIK(leftHand, torso.SimPosition + posAddition +
|
||||
new Vector2(
|
||||
handPos.X,
|
||||
(Math.Sign(walkPosX) == Math.Sign(-Dir)) ? handPos.Y : lowerY), CurrentGroundedParams.ArmMoveStrength, CurrentGroundedParams.HandMoveStrength);
|
||||
HandIK(leftHand,
|
||||
torso.SimPosition + posAddition + new Vector2(handPos.X, (Math.Sign(walkPosX) == Math.Sign(-Dir)) ? handPos.Y : lowerY),
|
||||
CurrentGroundedParams.ArmMoveStrength, CurrentGroundedParams.HandMoveStrength);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -705,9 +702,7 @@ namespace Barotrauma
|
||||
Vector2 footPos = colliderPos;
|
||||
if (Crouching)
|
||||
{
|
||||
footPos = new Vector2(
|
||||
Math.Sign(stepSize.X * i) * Dir * 0.4f,
|
||||
colliderPos.Y);
|
||||
footPos = new Vector2(Math.Sign(stepSize.X * i) * Dir * 0.35f, colliderPos.Y);
|
||||
if (Math.Sign(footPos.X) != Math.Sign(Dir))
|
||||
{
|
||||
//lift the foot at the back up a bit
|
||||
@@ -728,9 +723,16 @@ namespace Barotrauma
|
||||
{
|
||||
foot.DebugRefPos = colliderPos;
|
||||
foot.DebugTargetPos = footPos;
|
||||
MoveLimb(foot, footPos, CurrentGroundedParams.FootMoveStrength);
|
||||
FootIK(foot, footPos,
|
||||
CurrentGroundedParams.LegBendTorque, CurrentGroundedParams.FootTorque, CurrentGroundedParams.FootAngleInRadians);
|
||||
float footMoveForce = CurrentGroundedParams.FootMoveStrength;
|
||||
float legBendTorque = CurrentGroundedParams.LegBendTorque;
|
||||
if (Crouching)
|
||||
{
|
||||
// Keeps the pose
|
||||
legBendTorque = 100;
|
||||
footMoveForce *= 2;
|
||||
}
|
||||
MoveLimb(foot, footPos, footMoveForce);
|
||||
FootIK(foot, footPos, legBendTorque, CurrentGroundedParams.FootTorque, CurrentGroundedParams.FootAngleInRadians);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -760,6 +762,12 @@ namespace Barotrauma
|
||||
forearm.body.ApplyTorque(MathHelper.Clamp(-diff, -MathHelper.PiOver2, MathHelper.PiOver2) * forearm.Mass * 100.0f * CurrentGroundedParams.ArmMoveStrength);
|
||||
}
|
||||
}
|
||||
// Try to keep the wrist straight
|
||||
LimbJoint wrist = GetJointBetweenLimbs(foreArmType, hand.type);
|
||||
if (wrist != null)
|
||||
{
|
||||
hand.body.ApplyTorque(MathHelper.Clamp(-wrist.JointAngle, -MathHelper.PiOver2, MathHelper.PiOver2) * hand.Mass * 100f * CurrentGroundedParams.HandMoveStrength);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1008,6 +1016,12 @@ namespace Barotrauma
|
||||
speedMultiplier = Math.Min(speedMultiplier, 0.1f);
|
||||
}
|
||||
HandIK(rightHand, handPos + rightHandPos, CurrentSwimParams.ArmMoveStrength * speedMultiplier, CurrentSwimParams.HandMoveStrength * speedMultiplier);
|
||||
// Try to keep the wrist straight
|
||||
LimbJoint wrist = GetJointBetweenLimbs(LimbType.RightForearm, LimbType.RightHand);
|
||||
if (wrist != null)
|
||||
{
|
||||
rightHand.body.ApplyTorque(MathHelper.Clamp(-wrist.JointAngle, -MathHelper.PiOver2, MathHelper.PiOver2) * rightHand.Mass * 100f * CurrentSwimParams.HandMoveStrength);
|
||||
}
|
||||
}
|
||||
|
||||
if (leftHand != null && !leftHand.Disabled)
|
||||
@@ -1021,6 +1035,12 @@ namespace Barotrauma
|
||||
speedMultiplier = Math.Min(speedMultiplier, 0.1f);
|
||||
}
|
||||
HandIK(leftHand, handPos + leftHandPos, CurrentSwimParams.ArmMoveStrength * speedMultiplier, CurrentSwimParams.HandMoveStrength * speedMultiplier);
|
||||
// Try to keep the wrist straight
|
||||
LimbJoint wrist = GetJointBetweenLimbs(LimbType.LeftForearm, LimbType.LeftHand);
|
||||
if (wrist != null)
|
||||
{
|
||||
leftHand.body.ApplyTorque(MathHelper.Clamp(-wrist.JointAngle, -MathHelper.PiOver2, MathHelper.PiOver2) * leftHand.Mass * 100f * CurrentSwimParams.HandMoveStrength);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user