Unstable 0.1500.8.0
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@@ -269,7 +269,7 @@ namespace Barotrauma
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{
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var waypoint = CurrentPath.Nodes[i];
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float directDistance = Vector2.DistanceSquared(character.WorldPosition, waypoint.WorldPosition);
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if (directDistance > (pathDistance * pathDistance) || Submarine.PickBody(host.SimPosition, waypoint.SimPosition, collisionCategory: Physics.CollisionLevel) != null)
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if (directDistance > (pathDistance * pathDistance) || Submarine.PickBody(host.SimPosition, waypoint.SimPosition, collisionCategory: Physics.CollisionLevel | Physics.CollisionWall) != null)
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{
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pathDistance -= CurrentPath.GetLength(startIndex: i - 1, endIndex: i);
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continue;
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